Former Activision Blizzard employee appeals $18 million harassment settlement

Former Activision Blizzard employee Jessica Gonzalez is appealing the publisher’s recent $18 million settlement with the US Equal Employment Opportunity Commission (EEOC). On Monday, the Communications Workers of America (CWA) announced Gonzalez is cha…

‘Call of Duty: Warzone’ quality assurance workers vote to unionize

Quality assurance workers at Activision Blizzard studio Raven Software have voted to unionize, becoming the first group to do so at a major gaming publisher in North America. The National Labor Relations board counted the ballots on Monday — 19 workers voted in favor of the union and three voted against. Two ballots were challenged, though they weren’t sufficient enough to affect the result. There were 28 eligible voters and no void ballots.

The NRLB notes that the parties can file objections by May 31st. If it doesn’t receive any by then the agency will certify the results and Raven will need to start bargaining with the union in good faith.

In December, 60 workers (including contractors and full-time employees) at the Call of Duty support studio went on strike after it laid off 12 QA testers. They demanded that the company hire those workers back. The strike ended the following month, but not before the QA workers announced plans to unionize with the Communication Workers of America (CWA). Once they were back at work, Raven split them up among various departments, in an apparent attempt to make their unionization efforts more difficult.

The workers asked Activision Blizzard to voluntarily recognize their union, which they called the Game Workers Alliance. However, the company declined to do so. Last month, the National Labor Relations Board gave the workers the go-ahead to hold a union election.

“Activision did everything it could, including breaking the law, to try to prevent the Raven QA workers from forming their union. It didn’t work, and we are thrilled to welcome them as CWA members,” CWA secretary-treasurer Sara Steffens said in a statement. “Quality assurance workers at Raven Software are bringing much-needed change to Activision and to the video game industry. At this critical time for the company and its employees, these workers will soon have an enforceable union contract and a voice on the job.” 

Activision Blizzard has been accused of union busting. Last July, it hired the law firm WilmerHale, which has reportedly engaged in efforts to stamp out union drives at Amazon and other companies, to review its human resources policies. It also shared anti-union messaging in company Slack channels.

In April, Activision Blizzard said it was hiring 1,100 QA workers on a full-time basis, increasing their pay in many cases and providing benefits. However, it claimed the Raven QA workers were not eligible “due to legal obligations under the National Labor Relations Act.”

Earlier on Monday, the NRLB determined that Activision Blizzard violated the National Labor Relations Act. It claimed the company threatened employees who sought to organize and imposed an ‘overbroad social media policy.’

Activision Blizzard is being bought by Microsoft for $68.7 billion, pending regulatory approval. Microsoft has said it “will not stand in the way if Activision Blizzard recognizes a union.” The company told Axios in March that it “respects Activision Blizzard employees’ right to choose whether to be represented by a labor organization and we will honor those decisions.”

In December, workers at indie studio Vodeo Workers formed the first video game union in the US. Management voluntarily recognized Vodeo Workers United. Workers at studios outside of North America have unionized as well, including at Paradox Interactive in Sweden and Japanese–Korean publisher Nexon. Meanwhile, QA workers at BioWare contractor Keywords Studios in Edmonton, Alberta are attempting to unionize.

The Game Workers Alliance provided the following statement to Engadget:

Five months ago, we formed the Game Workers Alliance-CWA on the principles of solidarity, sustainability, transparency, equity, and diversity. Activision Blizzard worked tirelessly to undermine our efforts to establish our union, but we persevered. Now that we’ve won our election, it is our duty to protect these foundational values on which our union stands. Our biggest hope is that our union serves as inspiration for the growing movement of workers organizing at video game studios to create better games and build workplaces that reflect our values and empower all of us. We look forward to working with management to positively shape our working conditions and the future of Activision Blizzard through a strong union contract.

Motorola teases upcoming phone with massive 200MP camera

While I wasn’t all that impressed with its most recent pseudo flagship phone, it appears Motorola has much bigger ambitions for its next handset thanks to the addition of a super high resolution 200-MP camera.

In a post on Weibo (via 9to5Google), the general manager of Lenovo (Moto’s parent company) teased an upcoming device by showing a picture of a massive lens alongside a message about entering a new era of mobile photography. While the post doesn’t shed a lot of light on potential specs, it does mention a 200-MP sensor, suggesting the use of Samsung’s ISOCELL HP1 which was initially announced last fall.

That said, while putting a huge sensor on a phone is certainly intriguing, it’s important to remember that there’s a lot more to snapping a nice photo than packing in as many megapixels as possible. Recently, I’ve noticed that a lot of Moto phones including the $1,000 Edge+ have struggled with low-light photography, routinely capturing blurrier or more underexposed images than rival handsets. And while the ISOCELL HP1 supports an impressive 16x pixel binning technique that allows a 200-MP sensor to capture a 12.5-MP image with improved light sensitivity, it will still fall upon Motorola’s processing to produce a sharp and well-lit final pic.

Current rumors claim Moto’s upcoming 200-MP phone could be the Frontier, which was spotted back in January by TechnikNews. The phone is expected to feature a triple rear camera module with a huge main lens, along with a Qualcomm Snapdragon 8+ Gen 1 chip, 125-watt fast charging and a 6.67-inch OLED display with a 144Hz refresh rate. Sadly, while all of this is speculation for now, we should know more real soon as Moto teased an announcement date for the phone sometime in July. 

Speaking of phones with new Qualcomm chips, in a separate post on Weibo, Motorola teased another upcoming device — this time a foldable — that will feature a Snapdragon 8+ Gen 1 chip. While it’s too early to say for sure, all signs point to this device being the long-awaited Razr 3, which is welcome news for flippy phone fans as the previous Razr has been somewhat neglected since its last refresh back in late 2020.

But for me, the biggest takeaway is that it finally looks like Motorola may be ready to take a break from pushing out the countless rehashes that have clogged up its device portfolio in recent years. And if all this results in a true new flagship phone and a proper update to the Razr, that’s something worth paying attention to. 

NLRB accuses Activision Blizzard of violating labor law by threatening employees

A regional director for the National Labor Relations Board has determined there’s “merit to the allegations” that Activision Blizzard violated the National Labor Relations Act. It says there are indications the company and its subsidiaries Blizzard Entertainment and Activision Publishing maintained an “overbroad social media policy” and that Blizzard threatened employees who were exercising their right to organize. The findings were first reported by Bloomberg and confirmed to Engadget.

“These allegations are false. Employees may and do talk freely about these workplace issues without retaliation, and our social media policy expressly incorporates employees’ NLRA rights,” an Activision Blizzard spokesperson told Engadget in a statement. “Our social media policy explicitly says that it ‘does not restrict employees from engaging in the communication of information protected by law, including for example, rights of employees in the United States protected by the National Labor Relations Act.’”

If the company does not settle the case, the NLRB’s Los Angeles office will file a complaint. That will lead to a hearing in front of an NLRB Administrative Law Judge (unless a settlement is reached in the meantime).

While the agency can’t impose punitive measures against a defendant, it can require them to reverse punishments or policies; reinstate fired workers and provide backpay; or post notices containing promises not to break the law. An NLRB regional director can petition a district court for a temporary injunction if workers’ rights have been violated. The agency can also file cases in federal court.

The allegations were made in September by the Communications Workers of America (CWA). It accused Activision Blizzard in an Unfair Labor Practice filing of telling employees they can’t discuss wages, hours or working conditions; enforcing an “an overly broad social media policy” against workers who “engaged in protected concerted activity” (i.e. their right to organize or discuss unionization); and threatening or suveilling such employees.

The news comes on the same day that votes will be counted in a Raven Software union election. Quality assurance workers at the Activision Blizzard studio, who are organizing with the CWA as the Game Workers Alliance, got the go-ahead from the NLRB to hold a vote. If they’re successful, the group of 21 or so workers will form the first union at a AAA game publisher in North America, despite the company’s reported attempts to stymie their efforts.

Activision Blizzard’s labor practices came under intense scrutiny last July when California’s Department of Fair Employment and Housing accused it in a lawsuit of fostering a “frat boy” culture where sexual harassment and discrimination were present. Other suits have been filed against the company since, including a wrongful death case.

In the wake of the initial suit, Activision Blizzard workers formed an employee advocacy group called A Better ABK. They used social media to organize and share their concerns and demands publicly.

The company is the subject of a proposed $68.7 billion takeover by Microsoft. Its shareholders voted in favor of the deal last month, but regulatory approval is still required.

Update 5/23 3:10PM ET: Added Activision Blizzard’s statement.

SiriusXM buys Conan O’Brien’s podcast and media company

Conan O’Brien Needs a Friend and Team Coco’s other podcasts now belong to SiriusXM. O’Brien has sold his digital media company and podcast network to the satellite radio giant.

As part of the deal, which The Wall Street Journal says is worth around $150 million, O’Brien has signed a five-year talent agreement to keep hosting his podcast. He’ll also create and produce a Team Coco comedy channel. In addition, SiriusXM will have the right to distribute some videos from O’Brien’s podcast, along with archival footage from his TBS late-night show.

Team Coco’s staff of around 50 will continue to produce existing shows and work on other SiriusXM content. The network’s other podcasts include Conan O’Brien Needs a Fan (a spin-off of the flagship show) and Parks and Recollection, a Parks and Recreation behind-the-scenes show hosted by star Rob Lowe and writer Alan Yang. Collectively, the 10 podcasts have been downloaded more than 418 million times.

Don’t worry too much if you listen to Conan O’Brien Needs a Friend and other Team Coco shows elsewhere. They’ll still be available on other podcast platforms.

“When I started in television my ultimate goal was to work my way up to radio,” O’Brien said. “This new deal with SiriusXM builds on the great relationship that began several years ago with a team that is the standout in their field.”

SiriusXM has been trying to become a bigger player in podcasting amid stiff competition from the likes of Spotify. Over the last couple of years, it has scooped up the Stitcher platform and podcasts such as 99% Invisible. SiriusXM has also beefed up its original content with exclusive shows from the likes of Marvel. It bought podcast hosting and analytics platform Simplecast too.

DC Attorney General sues Mark Zuckerberg over the Cambridge Analytica scandal

Meta’s Cambridge Analytica woes are far from over. Karl Racine, the Attorney General of the District of Columbia, has sued Mark Zuckerberg. He accused the Meta CEO of having a direct hand in making the decisions that led to the major data breach.

Racine claims that Zuckerberg “contributed to Facebook’s lax oversight of user data and implementation of misleading privacy agreements.” That, according to the suit, allowed consulting firm Cambridge Analytica to acquire personal data on more than 70 million Americans, including more than 340,000 DC residents. The company allegedly used the data to help sway voters in the 2016 presidential election through political ad targeting.

The AG previously sued Meta (then known as Facebook) over the scandal in 2018. That case is still ongoing. This time, Racine is targeting Zuckerberg directly. Under the jurisdiction’s Consumer Protection Procedures Act, which bans unfair and deceptive trade practices, individuals are liable for a company’s actions that they were aware of, controlled or failed to stop.

Racine is seeking a jury trial against Zuckerberg. He wants Meta’s CEO to refrain from future CPPA violations and to pay damages and civil penalties. Engadget has contacted Meta for comment.

“Since filing our landmark lawsuit against Facebook, my office has fought tooth and nail against the company’s characteristic efforts to resist producing documents and otherwise thwart our suit. We continue to persist and have followed the evidence right to Mr. Zuckerberg,” Racine said in a statement. “This unprecedented security breach exposed tens of millions of Americans’ personal information, and Mr. Zuckerberg’s policies enabled a multi-year effort to mislead users about the extent of Facebook’s wrongful conduct. This lawsuit is not only warranted, but necessary, and sends a message that corporate leaders, including CEOs, will be held accountable for their actions.”

AT&T customers can now stream ‘Control’ on their phones, tablets and PCs

Following a pilot last fall that saw AT&T test Google’s Immersive Stream for Games technology to allow its customers to stream Batman: Arkham Knight, the carrier is back with a new game. Starting today, AT&T mobile postpaid subscribers can play…

Google Assistant is now available on the Samsung Galaxy Watch 4

Galaxy Watch 4 users can now start using Google Assistant on the device. Along with being available in the app tray, you can trigger Assistant via voice command and assign it to a long press on the home button. In addition, today’s update offers users access to Google Pay, Maps and YouTube Music.

During Google I/O earlier this month, Samsung said Google Assistant support would arrive on the device sometime this summer, so it’s arriving earlier than some may have expected. Patrick Chomet, Samsung’s executive vice president of products and experience, noted that Assistant would allow for “faster and more natural voice interactions.”

Samsung also said Spotify control will be available via Google Assistant and support for other third-party apps is on the way. Google apps and services will be optimized for the Galaxy Watch lineup will later this year.

While Galaxy Watch 4 owners are able to sideload Google Assistant, official support should make it easier for most folks to start using the feature. The move comes a year after it emerged that Samsung and Google are collaborating on Wear OS. Samsung is phasing out the Tizen platform on its wearables and will use Wear OS going forward.

Take-Two’s $12.7 billion purchase of Zynga is complete

One of the biggest takeovers in the history of the gaming industry is complete — Take-Two now owns Zynga. The companies announced the $12.7 billion acquisition in January. The two sides have cut through all the red tape and, after shareholders gave the thumbs up last week, the deal is done.

Zynga has joined the likes of Rockstar Games and 2K under Take-Two’s umbrella. As s result of the deal, Take-Two now has a bigger stable of well-known mobile and casual gaming franchises, including Words with Friends and Farmville. Among the games Zynga is working on is Star Wars: Hunters, a free-to-play arena shooter for mobile and Nintendo Switch that’s supposed to arrive this year.

“As we bring together our exceptional talent, exciting pipelines of games, and industry-leading technologies and capabilities, we believe that we can take our portfolio to another level of creativity, innovation, and quality,” Take-Two chairman and CEO Strauss Zelnick said in a statement. “Each of our teams has a strong history of operational execution, and together, we expect that we will enhance our financial profile through greater scale and profitability, paving the way for us to deliver strong shareholder value.”

Take-Two’s buyout of Zynga is part of a major wave of consolidation across the gaming industry. In January, Sony announced it was buying Destiny 2 studio Bungie for $3.6 billion. That news came just days after Microsoft said it planned to buy Activision Blizzard for $68.7 billion. Both takeovers are pending regulatory approval. Activision Blizzard shareholders voted in favor of the Microsoft deal last month.