IBM wants its quantum supercomputers running at 4,000-plus qubits by 2025

Forty years after it first began to dabble in quantum computing, IBM is ready to expand the technology out of the lab and into more practical applications — like supercomputing! The company has already hit a number of development milestones since it re…

Nintendo predicts Switch sales will continue to slow this year

Nintendo sold (PDF) 23.06 million Switch units overall for the fiscal year ending in March 2022, over 5 million units fewer than its previous year. The gaming giant originally thought it was going to sell 25.5 million units this fiscal year, but it lowered its forecast to 24 million (and then 23 million) because the continued global chip shortage has made it difficult to procure components. In fact, the company most likely expects to continue grappling with supply chain issues, because it has lowered its forecast to 21 million Switch units sold for its next fiscal year ending in March 2023.

Nintendo’s sales were buoyed by the pandemic in previous years, with people purchasing new gaming consoles to get them through the COVID lockdowns. The Switch even became the company’s best-selling home console ever after total sales eclipsed 103.54 million units in the third quarter. Nintendo noted in today’s financial release that it has now sold a total of 107.65 million consoles.

Even though global lockdowns aren’t as regular, parts continue to be harder and harder to get, so the company’s forecast must also reflect that reality. Analysts and industry execs previously expected the chip shortage to persist throughout 2023, but Intel chief Pat Gelsinger recently said that the issue could drag on until 2024.

Nintendo also expects lower net sales and net profit overall in its next fiscal year. In FY2022, it reported net sales of 1,695 billion yen (US$13 billion) and an operating profit of 592 billion yen (US$4.6 billion). Next year, it expects its net sales to fall to around 1,600 billion yen (US$12.3 billion) and its annual operating profit to fall to $500 billion yen (US$3.8 billion). 

Despite the lower hardware sales, Nintendo has claimed the highest annual software sales for a single hardware family. It sold 39 million Switch games in its 2022 fiscal year, led by Pokémon Brilliant Diamond and Shining Pearl with 14.65 million units sold. Pokémon Legends Arceus, which sold 6.5 million copies in seven days, has sold 12.64 million units so far. Mario Kart 8 Deluxe sold 9.94 million units, while Kirby and the Forgotten Land sold 2.1 million units in just over two weeks.

Sony has now sold over 19 million PS5s

Sony announced that it sold just 2 million PlayStation 5 units last quarter (Q4), bringing its overall total to 19.3 million. That’s down considerably from the same quarter last year when it sold 3.3 million units. The company did manage to boost game sales, though, with 70.5 million PS4/PS5 titles sold compared to 61.4 million a year ago, including 14.5 million first party games compared to 7.9 million in Q3. 

Overall, its Game & Network Services (GSN) division earned 665 billion yen ($5.1 billion) this quarter, up slightly over last year. Sales for the full 2021 year were flat, up just 2 percent over 2020, and profits also changed little.

Those numbers mean that the PS5 is falling even further behind the PS4 in sales, having now sold 3.1 million fewer units than the PS4 at the same point in time. Sony warned that this was coming, blaming the lack of sales not on customer demand but its inability to build enough units due to the ongoing chip shortage. 

The good news is that Sony expects things to perk up quickly. It forecast a 34 percent increase in sales next quarter to 929 billion yen ($7.13 billion) due to better parts supply and higher sales of third-party games. Sony is also launching PlayStation Plus Extra and Premium, its take on Xbox Game Pass, in June. While PS Plus subscriber levels were flat, the new tiers could help draw subscribers next quarter and beyond. 

Roland’s $199 Aira Compact series are a serious play for the entry level

It might seem hard to believe, but until now Roland hasn’t had a true competitor to Korg’s seemingly ubiquitous Volca line. Sure, the Boutique range is portable and battery powered, but they’re also twice the price of a Volca. And that’s without the keyboard accessory. Now, though, the company finally seems to be taking the entry level seriously with the Aira Compact series.

These new $199 instruments borrow tech from their big siblings in the Aira line, like the VT-4 Voice Transformer and the TR-8 Rhythm Performer. The T-8 is a drum machine that uses Roland’s Analog Circuit Behavior (ACB) to recreate sounds from the 808 and 909, and the J-6 Chord Synth does the same, but for the Juno-6. While there’s certainly nothing wrong with having more portable budget synths and drum machines, it’s the E-4 Voice Tweaker that really stands out. It brings pitch correction, a harmonizer, vocoding, plus pitch and formant shifting and a looper to the world of mobile music hardware.

Roland Aira Compact
Terrence O’Brien / Engadget

Before we get too far into specifics, though, let’s go over what all three have in common. They’re all quite tiny, for one. While they’re only slightly smaller than a Volca, the cumulative effect is obvious. On the back are ⅛” MIDI in and out jacks, as well as a USB-C port that’s used for charging the internal lithium ion battery, but can also handle MIDI and audio over USB. Across the top are ⅛” sync in and out jacks, as well as mix in and out jacks, which allow you to daisy-chain multiple devices together.

The ability to connect all three Aira Compacts, without the need for an external mixer, is undeniably huge. When you’re trying to craft a portable music making setup the less gear and cables, the better.

T-8

Roland Aira Compact
Terrence O’Brien / Engadget

The T-8 is definitely the most straightforward of the three, and probably the most immediately usable. While it has more advanced features, anyone who’s ever used a step sequencer before should immediately be able to start putting together basic beats. While I guess I should be thankful that you get 32 steps instead of a measly 16, it doesn’t feel like it would strain the hardware terribly to go for a full four bars.

Thankfully, there are some tools at your disposal to switch things up. There is a fill mode, plus step looping for creating instant custom fills by just holding down a few buttons. There’s also per-step and master probability options for introducing a touch of unpredictability, plus substeps, send effects, accent and velocity parameters. In some ways, it’s a more capable sequencer than you’d find on a Volca Beats. That said, Korg has automation in the form of Motion Sequencing, which the Aira Compacts lack.

Roland Aira Compact

The sounds aren’t particularly flexible without a lot of menu diving, though. From the front panel you can change the tuning and decay of the kick and snare – just the tuning of the clap and tom, and just the decay of the open and closed hihat. If you have a preference for a 707 kick and snare, tough. You get what Roland gives you, which is a mix of sounds from the TR-808, 909 and 606.

You can add overdrive, or switch the bass synth from saw wave to square wave, or swap out the clap for a second tom if you feel like slogging through the T-8’s somewhat arcane menu. But without a manual handy the cryptic eight-segment LED screen is difficult to decipher.

At least things like probability, velocity and effects are easy to manage. A lot of parameters require using the shift function, but it’s hardly the end of the world.

The bass synth is a nice addition. It’s based on the TB-303 and can handle acid basslines with relative ease. Again, there’s not a ton of versatility there. It does what it does, and don’t expect much more. I do wish that you could use the synth’s filter as another send effect, though. It would be nice to route the entire drum pattern through it for buildups and breakdowns.

J-6

Roland Aira Compact
Terrence O’Brien / Engadget

The J-6 is a somewhat more confounding beast. It’s a four-voice synth, based on the Juno-6. You can play the keyboard normally, but the rubber keys aren’t exactly great for playing in realtime. Instead you’re meant to use it in chord mode, where each key automatically plays a chord. You can switch between 100 different sets (confusingly labeled “genre” on the actual device), each of which contains 12 chords. And, in addition to just punching in the chord progressions manually, there are nine different “styles” with 12 variations each for playing arpeggios and rhythmic chord stabs.

This is great for quickly knocking out something that sounds pretty decent on its own, but I’d be lying if I said I had any idea what was going on. What chords are in what sets? Is there any logic to which variations are lumped together?

The J-6 is also bound to disappoint anyone who wants to design their own synth sounds. There are 64 presets and, if there is a way to design a patch from the ground up I haven’t found it yet. The only controls you have over the synth engine itself from the front panel are filter cutoff and filter release. If you press shift those knobs control the resonance and attack of the filter.

Honestly, though, that’s fine. All 64 sounds here are pretty solid, even if a few of them are a little samey sounding. On something this small, with so few hands-on controls, I’d rather Roland just give me a small excellent palette to work with than force me to spend three hours menu diving.

E-4

Roland Aira Compact

Lastly there’s the E-4. It is an absolute blast. Full stop. It’s not that it doesn’t have flaws, it’s just that frankly they don’t matter much. Do I wish Roland had gone with an XLR input as opposed to a ¼”? Of course I do. Would phantom power have been a nice touch? Sure. But damn it, every time I fire this thing up I have trouble putting it down. The combination of auto pitch correction (you know, the generic version of AutoTune) and synthetic harmonies turn anyone into instant Bon Iver. And if you’d rather get your funk on, there’s a solid sounding vocoder with more waveforms than I can count.

You can also enable all the effects simultaneously, so you can auto pitch your vocals, generate harmonies, and then feed your newly chorded voice through the vocoder to create a choir of robots. Then slap on some reverb, delay or chorus to add even more depth, and start turning the Scatter knob to glitch yourself out in realtime. And yes the vocoder will follow the pitch of auto correct if you use it, or you can control it via MIDI keyboard.

Roland Aira Compact
Terrence O’Brien / Engadget

There is also a 24-second looper with the ability to overdub, so if you don’t like the preset harmonies, you can record your own backup vocals. Just remember to set your preferred effects first because pitch, harmony and vocoder are applied before recording. You can still use the reverb and Scatter to mangle your loop after the fact, though. Oh, and yeah, the E-4 has Scatter. It’s still not great, but it does work better on vocals than it does drum patterns.

Wrapup

Roland Aira Compact
Terrence O’Brien / Engadget

Roland is bringing some serious firepower to the world of tiny, dirt-cheap music gear. It’s borrowing features and tech from its more expensive instruments that start at $400, and bringing it down to almost impulse purchase levels. In fact, there’s a very good chance I’m gonna go out and buy that E-4 Vocal Tweaker real soon. The sub-$300 range is increasingly important for synth makers, and Roland’s first salvos shouldn’t be dismissed as the company merely playing catch up.

Activision Blizzard reportedly sent out anti-union message ahead of voting deadline

The management at Raven Software, the Activision Blizzard subsidiary that develops Call of Duty games, has reportedly been trying to convince its employees to vote against unionization. According to The Washington Post, the Raven management has been sending out messages and holding town hall meetings ahead of the election deadline on May 20th. 

During a meeting held on April 26th, company leadership suggested that unionization might not only impede game development, but also affect promotions and benefits. After that meeting, The Post says management sent employees an email with a message that’s more direct to the point: “Please vote no.” The Raven employees the publication talked to said the company’s efforts were ineffective, though, and that they still voted yes for unionization. 

This saga began late last year when Raven suddenly laid off around a third of the group’s QA testers after months of promising better compensation. Activision Blizzard workers staged a weeks-long strike in support of the QA employees, and unionization efforts started at the same time. Since then, Activision has been trying to dissuade workers from forming a union. 

Activision VP of QA Chris Arends reportedly told team members in a Slack meeting that a “union doesn’t do anything to help us produce world-class games, and the bargaining process is not typically quick, often reduces flexibility, and can be adversarial and lead to negative publicity.” The National Labor Relations Board granted the quality assurance testers’ permission to hold a union vote in April, though, and workers have been sending in their ballots by mail over the past month. We’ll soon find out if Activision’s alleged union-busting efforts are effective soon enough: The NLRB will be counting the ballots via video conference on May 23rd.

Tinder owner Match Group sues Google alleging antitrust violations

The parent company of Tinder and Hinge has sued Google. In a complaint (PDF link) filed Monday with a federal court in California, Match Group alleges the tech giant broke federal and state antitrust laws with its Play Store guidelines.

The lawsuit concerns a policy Google plans to implement later this year. In the fall of 2020, the company “clarified” its stance on in-app purchases, announcing it would eventually require all Android developers to process payments involving “digital goods and services” through the Play Store billing system. Google initially said it would begin enforcing the policy on September 30th, 2021, but later extended the deadline to June 1st, 2022.

Match alleges Google had “previously assured” the company it could use its own payments systems. The company claims Google has threatened to remove its apps from the Play Store if it does not comply with the upcoming policy change by the June 1st deadline. Match further claims Google has preemptively started rejecting app updates that maintain the existing payment systems found in its dating services. “Ten years ago, Match Group was Google’s partner. We are now its hostage,” the company says in its complaint.

“This lawsuit is a measure of last resort,” Match CEO Shar Dubey said in a statement the company shared with Engadget. “We tried, in good faith, to resolve these concerns with Google, but their insistence and threats to remove our brands’ apps from the Google Play Store by June 1st has left us no choice but to take legal action.”

In a statement Google shared with Engadget, the search giant said Match is eligible to pay a 15 percent commission on in-app purchases, a rate the company noted is the lowest among “major app platforms.” Google also pointed out that the “openness” of Android allows Match to distribute its apps through alternative app stores and sideloading if the company “doesn’t want to comply” with its policies. “This is just a continuation of Match Group’s self-interested campaign to avoid paying for the significant value they receive from the mobile platforms they’ve built their business on,” a Google spokesperson told Engadget.

The lawsuit comes at a time when both Apple and Google face significant regulatory pressure from lawmakers around the world to change their app store policies. In February, the Senate Judiciary Committee advanced the Open App Markets Act. Should the legislation become law as it stands, it would prevent both companies from locking third-party developers into their respective payment systems. At the same time, Match hasn’t been free of scrutiny either. The company recently said it would stop charging older users more for its dating app subscriptions after a report from Mozilla and Consumers International found Match charged those individuals “substantially more.” 

In March, Google announced it was partnering with Spotify to test third-party billing systems. Notably, Match says that pilot offers “nothing new for developers or users.” The company also said Google rejected its request to be included in the program and would not share the criteria for inclusion.

Update 05/10/22 8:53AM ET: In a new blog responding to Match’s allegations, Google calls the company’s complaint “cynical,” and accuses Match of “attempting to freeload off our investments rather than being a responsible partner.” And in addition to highlighting many of the same points Google shared in its initial statement to Engadget, the blog post points to the fact the FTC sued Match in 2019 for using fake ads to trick consumers into paying for subscriptions.

Hackers deface Russian platforms and smart TVs to display anti-war messages

On the same day Russia celebrated its role in defeating Nazi Germany, many of the country’s online platforms were defaced in protest of the war in Ukraine. The Washington Post reported on Monday that Russians with smart TVs saw channel listings replace…

‘League of Legends’ mockumentary ‘Players’ heads to Paramount+ on June 16th

Paramount+ has released the first trailer for Players, its long-awaited League of Legends mockumentary from American Vandal creators Dan Perrault and Tony Yacenda. Set to debut on June 16th, the series centers on Fugitive Gaming, a fictional pro t…