Apple attempts to appease union efforts with scheduling improvements

Apple will make a number of changes to scheduling rules for its retail employees that the company believes will result in more flexible working hours, reportedBloomberg. The move arrives as Apple retail stores in Maryland and New York City are slated to hold union elections in the coming weeks. The changes will include changes to limits on the number of late shifts worked, consecutive days worked and the minimum amount of time that must pass before an employee is eligible to work a new shift.

According to staff who spoke to Bloomberg, Apple will make some of the following changes over the next several weeks. Others will not arrive until later in the year. Shifts must be scheduled at least 12 hours apart (up from 10 hours.) Choosing a weekend day to not be scheduled, and a maximum of five consecutive scheduled days in a row also appear to be among the concessions. And unless they opt to pick up late shifts, retail workers won’t work more than three shifts per work that run past 8pm.

Apple retail workers over the years have spoken out about the demanding work schedule and low wages. The company expanded benefits for all full-time retail employees earlier this year, increasing the number of paid sick days and offering paid parental leave. It also set a new floor of $22 per hour for its retail employees last week. Still, Fruit Stand Workers United — the group in the midst of organizing Apple’s Grand Central Store — is pushing for a $30 minimum wage, tuition reimbursement and more options for retirement plans.

The first ‘Final Fantasy XVI’ gameplay trailer reveals a summer 2023 release window

Final Fantasy XVI is due to hit PlayStation 5 in the summer of 2023 — and Square Enix has a hot new trailer to prove it. The title’s first gameplay trailer showcases the massive monsters called Eikons and the Dominant humans that inhabit them, and presents chaotic, cinematic battle scenes in a medieval-inspired world.

FFXVI was officially revealed in September 2020 and developers promised to drop more information about it by the end of the following year. But in December 2021, the development team announced the game was nearly six months behind schedule due to the COVID-19 pandemic. Now that we’ve waited an extra half a year, the gameplay trailer is finally here.

“In our latest trailer, we’ve introduced several new Eikons, as well as provided a more detailed peek at our action-packed battle system and the freedom it gives players,” FFXVI director Hiroshi Takai said on the PlayStation blog. “As for development progress, I’m happy to announce that the game is fully playable from start to finish; though, from optimization to brush-up, there is still a mountain of challenges to tackle as we head into our final push.”

It seems like Square Enix is back on track with its FFXVI development timeline, aiming to release the game on PS5 next summer. It’s set to be exclusive to PS5 for a limited time.

Ford CEO wants EV sales to be ‘100%’ online

Ford head Jim Farley said the brand’s electric vehicles may shift to fixed prices and completely online sales. In a speech today at an IBM conference, Farley described a future where Ford dealerships would no longer stock inventory but serve as customer service centers for picking up online orders or repairing existing vehicles — with buyers also having the option for home delivery.  In this hypothetical scheme, eliminating car dealerships would put an end to haggling with salespeople.

“We got to go to non-negotiated price,” said Farley. Naturally, he also used his speech to throw some jabs at competitors. “I believe some Mach-E and Lightning customers would love to have a Mustang for the weekend. Maybe they want a Super Duty. I can do that,” Farley said, “They can’t.”

The company announced plans this year to be the top EV car maker in the world, hoping to beat out Tesla and other companies with strong EV brands such as BMW, Nissan and Kia. Farley said Ford aims to have the capacity to produce 600,000 EVs by 2023, a notably smaller figure than the 936,000 deliveries that Tesla made last year.

The CEO said he believes that prices for EVs will lower to an average of $25,000, as the cost of batteries and distribution gets cheaper.

Little of Microsoft’s ‘principles for employee organizing’ is actually pro-union

Thursday afternoon, Microsoft’s president and vice chair Brad Smith penned a blog post outlining four “principles” the company would be adopting in response to the recent wave of union efforts in the US. Admittedly it’s surprising for a company this size in the tech industry to — in word or deed — strive for anything less than the complete destruction of any organizing effort. But Smith’s post contains precious little substance.

Let’s begin with the bolded line right past the preamble: “Our employees will never need to organize to have a dialogue with Microsoft’s leaders.” Anyone who has ever been involved in an organizing campaign will recognize this as a gentler version of the typical management talking point that a company “prefers a direct relationship” with its employees. The reason being, of course, that without an observer or weingarten rep present, a boss or human resources staffer is free to intimidate an employee or bury a complaint. Even in less sinister scenarios, while a one-on-one meeting might feel equitable on its face, it isn’t: a boss has the force of the company behind them; a worker lacks that, and is dependent on that same company for their livelihood. The entire purpose for voicing complaints as a group, legally recognized as a union or not, is to limit that vast disparity in power.

This same line of thinking is restated in Smith’s first principle:

We believe in the importance of listening to our employees’ concerns. Our leaders have an open door policy, and we invest in listening systems and employee resource groups that constantly help us understand better both what is working and where we need to improve. But we recognize that there may be times when some employees in some countries may wish to form or join a union.

Once again, the implication veers strongly towards a preference for dealing with workers individually. And the linguistic turn that those interested in joining or forming a union are only “some employees” in “some countries” reads as an attempt to undermine such efforts as the work of a vocal minority. 

We recognize that employees have a legal right to choose whether to form or join a union. We respect this right and do not believe that our employees or the company’s other stakeholders benefit by resisting lawful employee efforts to participate in protected activities, including forming or joining a union.

The first half of principle two, reproduced above, could be just as easily restated as “we are committed to obeying the law.” It doesn’t matter whether Microsoft “recognizes” that the NLRA exists any more than it “recognizes” it can’t write whatever it wants on its SEC disclosures. This is simply how things are. Of course, understanding workers have the right to organize hasn’t stopped other tech companies (most notably Amazon) from engaging in anti-union actions that have often been found to be in contravention of the NLRA. 

Where things get interesting is the second half of this principle, which sounds an awful lot like a promise of non-interference. Certainly, members of the tech press haveinterpreted it that way. But saying Microsoft might not “benefit” from resisting a union campaign and stating plainly that it will not work against such a campaign are not the same. This particular phrasing also does not claim an anti-union campaign would be actively harmful either, meaning shareholders likely wouldn’t have recourse to sue the company if it chooses to take that approach down the line. 

We reached out to Microsoft to ask if it will agree not to hold captive audience meetings or engage union-avoidance law firms to carry out similar actions on its behalf; we also asked if it will agree to voluntarily recognize union drives within its ranks. A spokesperson for the company told Engadget that “Unfortunately, Microsoft doesn’t have anything further to add at this time beyond what’s included in Brad’s blog.”

We are committed to creative and collaborative approaches with unions when employees wish to exercise their rights and Microsoft is presented with a specific unionization proposal. In many instances, employee unionization proposals may open an opportunity for Microsoft to work with an existing union on agreed upon processes for employees to exercise their rights through a private agreement. We are committed to collaborative approaches that will make it simpler, rather than more difficult, for our employees to make informed decisions and to exercise their legal right to choose whether to form or join a union.

If this isn’t de facto an undermining of the union process I don’t know what is. Rather than accept a “specific union proposal,” Microsoft is saying, quite clearly, it prefers to do something other than agree to that proposal — and in the form of a “private agreement” to boot. (Collective bargaining agreements, which govern the relationship between an employer and it unionized employees, are typically public.) Likewise, anyone should feel a deep suspicion in Microsoft’s claim that it can help its workers make “informed decisions” on the kind of workplace they’d prefer to have while also representing its own interests as a business.

Building on our global labor experiences, we are dedicated to maintaining a close relationship and shared partnership with all our employees, including those represented by a union. For several decades, Microsoft has collaborated closely with works councils across Europe, as well as several unions globally. We recognize that Microsoft’s continued leadership and success will require that we continue to learn and adapt to a changing environment for labor relations in the years ahead.

Principle four is almost entirely fluff. It contains no explicit promise on how Microsoft will comport itself differently. Presumably, a company cannot help but maintain a “close relationship” with the people who comprise that company. But it also recalls one of the few instances in which a Microsoft-associated company did successfully organize. In 2014, bug testers who were contracted through an outside firm, Lionsbridge, managed to form a union; within a few years, all 38 of them were laid off. Workers filed a complaint with the NLRB regarding the mass layoffs and Microsoft reportedly spent four years attempting to stall the process and convince the agency it should not be considered a joint employer. While Microsoft’s Phil Spencer has more recently voiced support for the group of recently-organized quality assurance testers at Activision Blizzard (which Microsoft is in the process of acquiring), that could just as easily be read as an attempt to twist the arm of the FTC: allow this $69 billion anti-trust nightmare to go through and we won’t try to crush the first union within a North American AAA games studio.

While some research has indicated unionizations can lead to a temporarily more frigid response from Wall Street and a small reduction in overall profits, other studies indicate a unionized workforce is just as productive, happier and incurs less turnover — presumably the sorts of qualities a mature business like Microsoft would want to foster. Microsoft could very easily help set an industry-wide precedent by committing to meaningful, well-defined policies: not principles, or goals or a corporate ethos, but actual policies which executives could be held accountable for failing to follow. If and when that time comes it will be a cause for celebration, but it isn’t today.

Capcom’s ‘Resident Evil 4’ remake lands on March 24th, 2023

Capcom’s oft-rumored, much-anticipated remake of Resident Evil 4 is officially a thing and it’s heading to PS5, Xbox Series X and S, and PC via Steam on March 24th, 2023. The studio debuted a trailer for the project during the PlayStation State of Play live stream.

The game will be a revamp of the original, beloved 2005 title starring Leon S. Kennedy and the president’s daughter, Ashley Graham. And, of course, a bunch of homicidal infected villagers.

“We aim to make the game feel familiar to fans of the series, while also providing a fresh feeling to it,” a Capcom producer said on the PlayStation Blog. “This is being done by reimagining the storyline of the game while keeping the essence of its direction, modernizing the graphics and updating the controls to a modern standard.”

Capcom also teased some Resident Evil 4 content built specifically for PlayStation VR 2, the incoming version of Sony’s console VR headset. 

On top of all the old-school remake goodness, Capcom is also building a PSVR2 version of Resident Evil: Village, the latest Resident Evil game. The first trailer for this bit of content features scenes from early sections of the game, focusing on everyone’s favorite tall vampire lady.

The PSVR2 edition of Resident Evil: Village will feature the entire PS5 version of the game. Capcom and Sony partnered up to bring Resident Evil 7 to VR back in 2017, and this formula seems to be working for them.

There’s no release date for Sony’s PSVR2 quite yet, and no word on a release date for that Resident Evil: Village DLC we were promised a year ago.

Watch PlayStation’s PSVR2-themed State of Play here at 6PM ET

It’s almost time to tune into what could be one of Sony’s most important streaming events this year. The company is airing its PlayStation VR2-focused State of Play event today (June 2nd) at 6PM Eastern, and you watch live through YouTube (below) as well as through Twitch.

The company will offer peeks at several PSVR2 games, some of which might be the 20 “major” titles promised for launch. You can also expect other third-party game introductions as well as unspecified “updates.” While we wouldn’t count on many huge revelations, this State of Play might represent the first real look at the PS5-oriented headset’s game selection beyond a handful of brief announcements. You could get a better sense of whether or not PSVR2 will be worth the investment.

Tim Hortons app tracked donut lovers’ locations without consent

Another food app has been caught sharing location data without asking. As CBC Newsreports, Canadian privacy authorities have determined that restaurant chain Tim Hortons collected “granular” location data through its mobile app without valid consent between May 2019 and August 2020. The coffee-and-donut giant was supposed to be using positional info from its partner Radar Labs for targeted ads, but the app was gathering locations as frequently as every few minutes, whether or not the app was open — even if you’d explicitly limited that collection through settings.

Investigators also found that there weren’t enough contractual protections for the personal data Radar processed. The clauses were “vague and permissive” enough that Radar could have used sensitive content for its own purposes, according to the Office of the Privacy Commissioner of Canada. While Radar would have needed to anonymize the data, officials said the contract still wasn’t strong enough to adequately protect users’ data.

The investigation came soon after Financial Post journalist James McLeod wrote a story revealing the extent of Tim Hortons’ location-gathering practices. The app checked McLeod’s location over 2,700 times in less than five months, including when he traveled to Morocco. The piece prompted multiple class action lawsuits.

The privacy offices noted that Tim Hortons’ real-world data use was “very limited,” and that restaurant operator TDL Group agreed to delete relevant data alongside its partners. The company also agreed to create a privacy management program that kept its apps from violating privacy laws. In a statement, Tim Hortons told the CBC that it had “strengthened” its privacy team.

Even so, the findings highlight the concerns about potential app data abuse. While Tim Hortons isn’t known to have misused info, other companies have put data on sale and otherwise lost control. Those compromises can lead to unwanted advertising and, in extreme cases, probes into your personal life. British Columbia privacy commissioner Michael McEvoy saw this latest investigation as proof stronger oversight was necessary, and it wouldn’t be surprising if Canada and other countries took action.

Super Nintendo World opens at Universal Studios Hollywood in early 2023

Universal Studios Hollywood is aiming to open Super Nintendo World sometime in early 2023, the theme park tweeted today. The Nintendo-themed amusement park is currently being built inside the existing Universal Studios theme park in California, and will feature rides, games and an immersive environment modeled after the Super Mario video game franchise. According to Disney Parks news site WDWNT, construction is currently underway on Bowser’s Castle and other areas of the park.

The theme park also released a sneak preview of its signature ride, Mario Kart: Bowser’s Challenge, where riders will collect coins and throw shells in order to defeat Team Bowser. Riders will don Mario hats and special AR goggles while aboard a four-seat Mario Kart-style vehicle. The same ride is also a part of Super Nintendo World Japan, which opened last year.

“Ready to experience Mario Kart like never before? Put on the special goggles and battle Team Bowser on iconic Mario Kart courses alongside Mario, Luigi, and Princess Peach,” says a description of the ride on the theme park’s website.

It’s unclear whether the US-based Nintendo parks (an Orlando park is planned for 2024) will be inspired by the Japan park or a carbon copy. If they follow Japan’s lead, US fans of Donkey Kong could be in for a treat in a few years. According to Videogames Chronicle, Super Nintendo World Japan is currently building a Donkey Kong-themed area that will include a roller coaster and branded merchandise and food.

‘Doctor Strange in the Multiverse of Madness’ will hit Disney+ on June 22nd

Doctor Strange in the Multiverse of Madness has only been in theaters for a few weeks, but you won’t need to wait much longer to catch the latest Marvel Cinematic Universe movie at home. It will start streaming on Disney+ on June 22nd at no extra cost to subscribers.

In another example of the theatrical exclusivity window narrowing, the movie will be available on Disney+ just 47 days after its arrival in theaters. Shang-Chi and the Legend of the Ten Rings and Free Guy also landed on Disney+ just 45 days or so into their theatrical runs.

It used to be the case that movies would be in cinemas only for 90 days before they were available as home entertainment options, but the pandemic upended that. Some major studios, including Disney, started putting movies up on streaming services or made them available for digital rental on the same day they debuted in theaters. Netflix and some smaller studios and distributors adopted the day-and-date approach long before the onset of COVID-19 prevention measures.

Meanwhile, Doctor Strange in the Multiverse of Madness isn’t the only MCU property coming to Disney+ this month. The Ms. Marvel series will premiere on June 8th.