Samsung is reportedly raising its chipmaking prices by up to 20 percent

Samsung’s chip foundry clients will soon have to pay considerably more for the company’s services. According to Bloomberg, the tech giant is already in talks with its clients about charging around 15 to 20 percent more to manufacture their chips, depending on how sophisticated their products are. Samsung is only the latest company in the industry to raise its prices in an effort to keep up with the growing costs of procuring materials in the midst of the global supply chain crisis. 

Bloomberg says companies that need chips manufactured on legacy nodes would be facing the biggest price hike, which will be applied sometime in the second half of this year. Apparently, Samsung is already done negotiating with some of its clients, but it’s still currently in discussion with others. Samsung’s foundry business achieved its highest ever first quarter sales for the first three months of 2022. While the company is optimistic about its future, it’s also expecting the global component shortage to continue having an impact on its business. Manufacturing costs are rising by up to an average of 30 percent, as well, which means foundry businesses have to charge more to make a profit. Rival foundries like TSMC’s already raised prices by 20 percent last year and will charge even more in 2023. 

Bloomberg Intelligence Analyst Masahiro Wakasugi said: “This is an inevitable move for Samsung. Some customers may accept higher prices if they can get chips earlier than others.”

Seeing as Samsung has cutting-edge gear its competitors don’t have and other foundries are raising prices anyway, its clients will most likely agree to pay its new prices. And since the price hike affects the whole industry, we can likely expect to pay more for cars, smartphones, consoles and other devices in the future.

Amazon throws in a $100 gift card when you buy a OnePlus 10 Pro

OnePlus fans have the chance to get the company’s latest flagship plus an extra perk from Amazon today. The online retailer includes a $100 gift card when you buy a OnePlus 10 Pro, so while you’re not getting a discount on the handset itself, you are getting an extra $100 to use on future purchases. If you’d prefer to buy directly from OnePlus, you’ll find a different promotion there: today only, you can get a free OnePlus Watch with the purchase of a 10 Pro. That’s actually a bigger discount of sorts since the Watch costs $159, but considering the many drawbacks to OnePlus’ wearable, you may be better off going with Amazon’s gift card option.

Buy OnePlus 10 Pro at Amazon – $899Buy OnePlus 10 Pro at OnePlus – $899

The OnePlus 10 Pro earned a score of 79 from us mostly because we found it to be very similar to last year’s OnePlus 9 Pro. That’s not a bad thing, but we were anticipating more big improvements from this generation. You’re getting a 6.7-inch 120Hz AMOLED LTPO display on the 10 Pro along with a Snapdragon 8 Gen 1 chip, an upgraded selfie camera and triple rear camera array that includes a 48-megapixel primary sensor, an ultra-wide lens and a telephoto camera.

The 120Hz screen is gorgeous and its adaptive brightness feature learns your preferences over time and can make adjustments before you need to do so manually. The handset handled everything we threw at it well and it has Oppo’s HyperBoost game engine, which boosts the touchscreen’s responsiveness while helping to stabilize frame rates during gaming sessions. We also appreciate its speedy fingerprint and face unlock features.

But arguably the standout feature of the OnePlus 10 Pro is its fast-charging capabilities. The phone supports 80W SUPERVOOC charging, which allows it to fully power up in only 32 minutes. However, US users won’t get this feature because 110 or 120-volt AC power, the standards in the US, don’t support 80W SUPERVOOC charging. US users will get 65W SUPERVOOC charging instead, which remains the fastest standard available in the States, but still it’s a bit of a bummer when 80W is available in other regions.

The biggest drawback of the OnePus 10 Pro is its 8MP telephoto camera. The other two rear cameras take lovely, detailed photos, but those taken by the telephoto lens are blurry and low-detail. If you’re looking for an upgrade in your next phone’s camera, the 10 Pro may not be the best choice — especially when you can get Google’s Pixel 6 Pro for the same price, or even the forthcoming Pixel 6a in a few months for much less. But if you’re a big fan of the OnePlus brand and OxygenOS, these flash sales are a good opportunity to grab the latest from the company and get something extra on top of it.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

The iPod created the two-headed monster that finally killed it

The iPod’s death has been a long time coming. Somehow, it’s already been eight years since Apple discontinued the iconic iPod classic. Nonetheless, the news this week that Apple is discontinuing its last iPod, the touch is significant: This officially marks the official end of a product that set up the company for two decades of success.

A lot has been written about how the iPod changed Apple’s fortunes, transforming the company from an influential but niche computer maker into one of the biggest companies in the world. Similarly, the iPod’s effect on the music industry almost speaks for itself at this point. The device slowly but surely ended the reign of the CD and moved people to a world in which they could just buy a handful of songs from an album instead of paying $15 for the whole thing on a plastic disc.

That’s probably why the death of the iPod brand doesn’t feel all that notable, despite the fact that I was an iPod early adopter who quickly went all-in on Apple’s ecosystem. It was inevitable that Apple would eventually stop selling the iPod touch, just as the end of the iPod classic in 2014 felt overdue.

That’s probably because both the consumer technology and the music industries have long since moved on from the iPod. It’s not hyperbolic to say that the iPod reversed both Apple’s fortunes and the record industry’s — but we’ve since seen another seismic shift that made the iPod feel almost as quaint as the CD.

The iPod was responsible for several major changes in the way music is consumed. In the 2000s, CD sales began to fall as more and more people started buying music through digital storefronts like the iTunes Music Store. There, you could get an album for $10 or a single song for $1, a significant discount over CDs at the time. And while many people still purchased full albums, uncoupling songs from the record propelled custom mix CDs and playlists to the forefront of how people listened to music. The iPod and iTunes Store killed the romance (and burden) of a physical music library while giving listeners more freedom in how they bought and listened to music.

But in 2022, the music industry has undergone a second sea change. For many, the concept of owning music at all is obsolete. Spotify, Apple Music, and the like have fully moved us to a place where we pay for access — to a catalog of some 90 million songs — not ownership. The idea of the album is even less important now than it was during the iPod’s peak, as the streaming services curated playlists for us, based on our listening histories and what’s popular. Apple, Spotify, and their competitors are the de facto DJs now, guiding listeners to new music the way radio DJs did for decades.

A big part of Steve Jobs’ pitch for the iTunes Store was that it was a response to piracy and a way for music creators to get paid. The thinking was that the store would offer a vastly improved experience over dealing with sketchy piracy apps so that people wouldn’t mind paying a few bucks here and there to download songs, thus putting money back in artists’ pockets.

In the streaming era, however, the debate over the fairness of music streaming payments to artists and songwriters rages on. While the iTunes Store was the first place Apple introduced its controversial 30 percent take, there’s been increasing furor in recent years over how Spotify carves up payments for artists into fractions of a cent per stream. Musicians have often made more money from touring and merchandise sales than album sales, and now that most people are streaming rather than buying music, that gulf has widened even more. (That’s without mentioning how much of a hit artists have taken on touring revenue since the COVID-19 pandemic hit.)

Just as the music industry has moved on since its iPod-fueled transformation in the 2000s, the consumer tech industry no longer resembles one in which the iPod was dominant. The iPod was conceived as a device that did one thing well: play back your music and podcast library. Sure, it picked up other features over the years (most notably displaying your photos and playing videos), but music was always its raison d’etre.

A number of other single-purpose devices flourished around the same time. Amazon introduced the first Kindle in 2007, digital cameras hit the mainstream in a big way throughout the decade and the Flip Video camera had a brief time in the spotlight, just to name a few. But the modern smartphone, which Apple itself ushered in with the iPhone, largely eliminated the need for a dedicated music player, not to mention most other purpose-built gadgets. We’re now 15 years into an era of convergence, where the smartphone is the most versatile and important device we carry.

It’s no coincidence that the last iPod Apple sold was the iPod touch, a device that is basically an iPhone without the phone. For years, it was a good option for kids or people who couldn’t afford an iPhone, but giving children a phone isn’t the taboo it once was, while monthly payment plans mean more people can afford them. It’s not clear who the iPod touch was for in 2022.

Apple may be pulling the plug on the iPod now, but the world moved on years ago. We’re past the point where those of us waxing nostalgic about the iPod can be considered youthful; if the rise of the iPad was a defining experience for you, you’re likely an elder millennial at best. I don’t say all this to downplay the iPod’s importance, though. On the contrary, looking back at how far we’ve come over the past 20 years reveals just how transformative the iPod was for music, and for tech.

Engadget Podcast: Google I/O and hands-on with Microsoft’s Adaptive Mouse

This week, Engadget Deputy Editor Nathan Ingraham joins Cherlynn and Devindra to dive into everything announced at Google I/O. There were plenty of new devices, of course, but Google also showed off how its improved AI tech is making maps, translation and more features even smarter. Also, Cherlynn discusses her exclusive feature on Microsoft’s Adaptive Mouse, as well as the company’s new Inclusive Tech Lab. And in other news, we bid farewell to the iPod and reminisce about the early days of MP3 players.

Listen above, or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

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Topics

  • Google IO overview – 1:45

  • A return for Google Glass? – 13:24

  • Pixel 6a announcement – 29:11

  • Pixel Watch – 33:49

  • Pixel Buds Pro – 38:27

  • Notes from Microsoft’s Ability Summit – 43:43

  • Apple officially discontinues the iPod – 1:01:04

  • Sonos Ray is real and it’s $279 – 1:08:53

  • New info on Intel’s 12th Gen HX Chips – 1:20:45

  • Pop culture picks – 1:26:21

Video livestream

Credits
Hosts: Devindra Hardawar and Jessica Conditt
Guest: Nathan Ingraham
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
Livestream producers: Julio Barrientos
Graphic artists: Luke Brooks and Brian Oh

SpaceX’s Starlink satellite internet is now available to order in 32 countries

Starlink’s internet service is now available in 32 countries around the world, the Elon Musk-owned company tweeted. Countries and regions marked on its map as “available,” including parts of Australia, Brazil, Chile, the US, Canada and most of Europe, can have their equipment shipped “immediately.” The service has steadily expanded since exiting beta last year, with availability in 12 countries as of September 2021 and 25 countries last February.

Starlink’s map shows areas marked as “available” (light blue), “wait list” (medium blue) and “coming soon” (dark blue). The service has a potential near-global reach at latitudes below around 60 degrees north, but availability is granted on a country-by-country basis. 

The kits recently rose in price and now cost $549 for reservation holders or $599 for new orders, and include a satellite antenna dish, a stand, a power supply and a WiFi router. Service prices also shot up from $99 to $110 per month. Users can also now add a portability feature, letting them take the kit while traveling, for an additional $25 per month fee.  

The company is primarily targeting remote regions that can’t get connected otherwise, to start with. It offers very respectable speeds of 104.97/12.04 Mbps (download/upload) in the US as of Q4 2021, nearly up to fixed US internet speeds. In theory, speeds climb as the company adds more satellites and ground stations. Latency is slower than fixed broadband (40 compared to 14 milliseconds) but far better than other satellite options including HughesNet (729 milliseconds) and Viasat (627 milliseconds).

Starlink has not been without controversy. Astronomers have complained that the thousands of satellites in its constellation have interfered with Earth telescope observations, and the company recently lost 40 satellites to a geomagnetic storm. In addition, Starlink’s license to operate in France was temporarily cancelled by the nation’s regulator ARCEP, with a final decision expected soon. 

Android TV’s next big update will improve picture-in-picture viewing

Google isn’t just showering affection on Android phones and tablets at I/O 2022. The company has detailed updates for Android 13 on TV, including one for living room multitaskers. On top of already announced plans to support casting from Android to Google TV, Google has revealed that Android TV will expand picture-in-picture viewing to show group call videos, add a docked mode and prevent chats from hiding content in other apps. You could catch up with family on a camera-equipped TV without blocking your web browser.

The future Android TV release will also support different keyboard layouts. That could be helpful for game developers who need to map input to non-QWERTY physical keyboards, Google said. You should also expect performance and quality boosts thanks to improved audio routing and HDMI responses.

Developers can grab Android 13 TV beta 2 today for either Google’s ADT-3 kit or a computer-based emulator. You’ll likely have to wait until later in the year for the finished Android TV update to arrive. As with Android 13 on mobile devices, this isn’t a major overhaul — it’s more of a refinement to help keep up with modern expectations.

Sony WH-1000XM5 review: In a league of their own

The rumors were (mostly) true. Sony did indeed have a follow-up to its stellar WH-1000XM4 ready for a proper debut. Today the company announced the WH-1000XM5 ($400), its latest flagship noise-canceling headphones equipped with all of the things we’ve …

Android Auto is getting a major UI update

After all the big hardware and software announcements during the I/O 2022 keynote presentation, today Google is sharing some updates for cars with Android Auto and vehicles with infotainment systems based on Android Automotive. 

Detailed as part of Google’s “What’s New with Android for Cars” session, the most important upcoming change is a refreshed UI for Android Auto focused on making it easier to navigate, control media and communicate with others while driving. To accommodate the larger displays in new cars, the company is making split screen view standard across all devices so that you can see directions, music and texts all at the same time. That means you’ll be able to quickly pause a song or see a new message without having to navigate through a bunch of menus and settings. 

To better support the wide varieyty of screen sizes in new vehicles, Google is adding mor
Google

On top of that, Google is also improving support for adaptive layouts that can more easily adjust to the growing variety of displays in new cars. So regardless of if you have a sweeping extra-wide display on your dash or a tall portrait-orientated screen, the Android Auto UI can still show all your pertinent info. Meanwhile, to improve hands-free controls, the Google Assistant is better contextual suggestions for things like returning missed calls, texting arrival times and more. 

At I/O 2022, Google announced that Android Auto is getting support for more streaming video apps with the addition of Tubi TV and Epix Now.
Google

Finally, for owners of cars with systems based on Android Automotive (such as new vehicles from Ford, Volvo and others), Google is expanding your in-car entertainment options with wider support for video streaming apps. Earlier this year at CES, Google announced the ability to stream clips from YouTube, and now the Tubi TV and Epix Now apps will be added soon. Just remember, you can only watch videos while the car is parked, so don’t try to stream and drive. And in the future, the company says it also has plans to let passengers stream content from their phones to their vehicle’s built-in display, though there isn’t a concrete timeline for when that will be available yet. 

Follow all of the news from Google I/O 2022 right here!