For the 2022 season, Formula 1 has entered a new era. The sport introduced a new car spec for this year, complete with a new set of regulations that govern how it can be used. There’s a new circuit in the United States as well as a continuation of the …
Today’s Wordle answer was originally ‘fetus,’ and the NYT insists it was a coincidence
The New York Times has apologized after Monday’s Wordle included a solution for some players that may have been offensive due to its connection to recent political events in the US. Some Wordle players woke up today to find out the solution to the dail…
John McEnroe is playing tennis against a virtual version of himself on ESPN+
Michelob Ultra and ESPN have decided to use AI to answer an enduring question: what would happen if tennis legend John McEnroe played against himself? An upcoming ESPN+ special entitled “McEnroe vs. McEnroe” will feature the 63-year-old star, who retired from singles competition in 1992, playing against a complicated, AI-trained version of himself.
According to TechCrunch, the process for the actual game is fairly involved. After the real McEnroe sends a ball over the net, the AI avatar responds to its direction and “swings” — at this point, a new ball is launched from a ball cannon, which is obscured by a smokescreen. The positioning of the ball cannon and smokescreen are designed to make the ball appear as if it’s coming off the avatar’s racket. The avatar itself is projected onto a hologram particle screen. This teaser below shows off a tantalizingly small amount of footage.
As for how this all came together, the real McEnroe spent a day with production company Unit 9, who used full-body motion capture and scans combined with Unreal Engine’s MetaHuman Creator technology. Adweek says that the McEnroe avatar and its programming are based on five different points in McEnroe’s career, including his debut in 1979, his ascent to the top of the sport in 1981, and his final year as a pro in 1992.
Besides the work with the real McEnroe, Unit 9 also analyzed hundreds of hours of footage from his career and recorded 308 different shots for the virtual avatar. Given that McEnroe is now 63, he’ll be playing against a much younger version of himself — whether or not that means the AI will have the edge remains to be seen, of course. If this somewhat odd matchup has piqued your interest, TechCrunch says the special will air tonight, May 7th, on ESPN+ at 10PM ET.
‘Legend of Zelda: Ocarina of Time’ and ‘Ms. Pac-Man’ join the Video Game Hall of Fame
The Strong National Museum of Play has revealed the Video Game Hall of Fame class of 2022. This year’s quartet of honorees are Ms. Pac-Man, Sid Meier’s Civilization, The Legend of Zelda: Ocarina of Time and Dance Dance Revolution.
The finalists that just missed out on a spot this time are Assassin’s Creed, Candy Crush Saga, Minesweeper, NBA Jam, PaRappa the Rapper, Resident Evil, Rogue and Words with Friends. All of those are classics in their own way, but it’s hard to argue with any of the four picks.
Ocarina of Time made it into the Hall of Fame as a first-time nominee. The first 3D Zelda title is widely regarded as one of the best games of all time, and it remains the highest-scoring game ever on Metacritic. It paved the way for the last two and a half decades of action games. Ocarina of Time walked so Breath of the Wild could run.
Influential simulation and strategy title Sid Meier’s Civilization was first named as a finalist back in 2016 and again in 2019. Arcade icons Ms. Pac-Man and DDR each made the shortlist once before.
They join the likes of Super Mario Bros., Doom, Mortal Kombat, Tetris and Animal Crossing. As Eurogamer notes, Zelda and Pac-Man are the first two series with more than one entry in the Video Game Hall of Fame, though Super Mario Kart is in there as well.
How Gen Z is pushing NES Tetris to its limits
In the fall of 2018, tucked away in a side hall at the Portland Retro Gaming Expo, seven-time Classic Tetris World Champion (CTWC), Jonas Neubauer, found himself against the ropes. 37-year-old Neubauer, the Tony Hawk of Tetris, was two games down to teenage rookie Joseph Saelee. To stage a comeback, he now had to win three games in a row, a monumental task that would require every last drop of focus.
As his third game came to an unsuccessful end, Neubauer’s strained expression appeared to dissolve from frustration to the realization that his long reign as champion could be over. Neubauer may have lost in three straight games to 16-year-old Saelee, but the real defeat – for the Tetris old guard at least – was the arrival of a new era for the world’s most played game. An era that would upend over 30 years of convention and redefine, quite literally, how the game is played.
Saelee’s disruptive victory, or one like it, was inevitable. Neubauer played Tetris just like you or I do – holding down the D-pad to move the pieces (a technique called “delayed auto shift/DAS” in competitive Tetris lingo). He just happened to do it with a level of skill beyond almost anyone else. Saelee played differently. He used a style called “hypertapping” – a contorted mix of fingers and thumbs designed to sidestep the game’s built-in speed limit – and it allows you to move pieces much faster than DAS.
Saelee didn’t invent the technique, but he coupled it with enough skill to secure his victory over Neubauer and, with it, would kick start its popularity in competitive play. “So 2018, it was just Joseph [tapping]. 2019, honestly, it still hadn’t quite taken over yet.“ Adam Cornelius, CTWC Co-founder told Engadget. “2020 was the year that it totally flipped, by then, there was like, 100 kids who were tapping.”
Tetris, invented in 1984 by software engineer Alexey Pajitnov, is considered by many to be the perfect puzzle game – easy to learn, difficult to master and endlessly playable. It exploded in popularity in 1989 after its debut on the NES and release as the pack-in title for the Game Boy. Tetris has since been officially released on over 65 platforms and holds the Guinness world record for the most ported video game. Despite all that, there’s possibly never been a more exciting time for fans of the game than right now.
“Classic Tetris” usually refers to the NES port of the game. It’s considered the gold standard original and is the version played in the CTWC tournaments. This means original NES consoles, controllers and big old CRT TVs. “A lot of people make fun of us in the comments. They’re like, can’t you afford new TVs?” Cornelius told Engadget.
This not only ensures authenticity, it creates a level playing field. Other competitions, like Classic Tetris Monthly are more relaxed about what hardware/emulation you can play with, but CTWC and any world records will usually be played on original Nintendo consoles. There’s a slight concession allowing for a special version of the game that’s modified to allow for higher scores (often done with a Game Genie) and you’ll understand why later.
Saelee’s victory at the 2018 CTWC finals may have surprised everyone, but it didn’t happen in a vacuum. Interest in the game had been steadily growing since the tournament’s inaugural event in 2010, which was also the subject of a documentary: Ecstasy of Order: The Tetris Masters (directed by Cornelius). The film followed a rag tag bunch of high-ranking players toward the climax of the first CTWC event. The winner? Jonas Neubauer.
CTWC soon found a home at the Portland Retro Gaming Expo and grew in size every year. In 2016, another newcomer found their way to the final against Neubauer, who was competing for his 6th title. That player, Jeff Moore, was having the run of his life, scoring repeated Tetrises much to the amazement of the commentators. “Boom, Tetris for Jeff” they yelped every time he slid a long bar down the right hand side of the screen.
“The commentators got so overly excited about this new dark horse candidate, Jeff, that they kind of said, ‘Boom, Tetris for Jeff’ maybe a little excessively. And people just stumbled across the video [on YouTube]” Cornelius said. Cutdowns were made and t-shirts were printed. “Boom, Tetris for Jeff” was just the right sort of silly in the right sort of venue (YouTube) to pique the interest of younger eyes and kickstart a growing appetite for competitive classic Tetris videos.
“There are a lot more young players getting into the game, especially since Joseph Saelee won the world championship, because he kind of blew up the scene in terms of teenagers and stuff.” Christopher “Cheez” Martinez, told Engadget.
Cheez, as he is known in the Tetris community, is one of those teenagers. He found the game via Saelee’s world championship win video and then another recommendation about Tetris Effect. At 16 years old, he’s exploring a game that was already twice his age. Like many other of the new, teenage players, his progress has been remarkably fast.
Before there were competitions like CTWC, there were two white whales for elite classic Tetris players. The main one was the “maxout.” The NES version of the game only has a six digit scoreboard meaning 999,999 is the highest score obtainable, but reaching that was difficult, not least because of the second elusive goal: beating level 29 (aka the “kill screen”).
As anyone who has played any version of Tetris will know, one of the main dynamics is that you clear lines to advance to the next level, as you do the blocks fall faster than the level before. In NES Tetris, level 29 is when the game reaches its maximum speed and was widely considered impossible to beat when DAS was the only play style. This, in turn, meant that if you were playing for a maxout you had to get there before level 29.
The maxout was officially first achieved by Harry Hong in 2009, but it’s widely accepted that another old school player, Thor Aackerlund, achieved it earlier, but in a time long before video phones, YouTube and social media. Aackerlund also claimed to have reached level 30 (albeit briefly) but myth about the achievement meant it’d be many years before the kill screen was truly considered beaten.
After Hong’s maxout in 2009, a slow trickle of players started achieving the goal each year. Until you get to 2019, at which point the number exponentially accelerates. “It took me a year, I progressed pretty slowly compared to a lot of the players now actually. People are maxing in like four or five months. It’s kind of ridiculous.” Cheez said. He achieved his first maxout in 2019 and was the 65th player ever to do so. Today, around 400 people have reached the magic million points..
As for passing the level 29 “kill screen.” This was, at one point, considered almost impossible. A hard wall that could not be surmounted due to how the game was designed. DAS simply cannot move the pieces to either edge fast enough, meaning that once the “stack” is above a certain height math takes over and failure is guaranteed. Despite that glimpse of level 30 by Aackerlund, kill screen’s reign of terror truly ended when Saelee reached a verified level 33 just months after winning his first world championship.
Yet, despite the two main goals of high-level Tetris no longer being out of reach, these achievements seem almost quaint by today’s standards. As DAS gave way to hypertapping, the once impossible soon became a a rite of passage for elite players. But with the limitation of the kill screen now removed, the theoretical score limit was also eliminated. While level 29 probably was intended to be the last level (the level counter breaks once you hit 30 and the speed no longer increases no matter what level you reach) hypertapping was perhaps still not quite fast enough to allow players to progress much further.
Cheez had other ideas.
While he had made a name for himself as a player with hypertapping, Cheez eventually found a video of someone using a technique that doubled the inputs for one press. “They would put their thumb down, and they would hit on the bottom and the top into their other thumb, and you would get two inputs with the same motion pretty much. So I kind of took inspiration from that in like, late 2020. And rolling became a thing.”
“Rolling” is a strange technique to watch. Most players rest the controller on their thigh or knee, many wear a single glove and then “strum” the controller from below with one thumb on the D-pad. However you get there, though, you can move pieces left and right even faster than with hypertapping. It’s such an efficient technique, Cornelius says, that some fans consider it cheating. It’s entirely legal in CTWCs eyes as it is done with unmodified NES hardware and nothing but your hands.
Rolling is so effective, it’s allowing players to dismantle the current limits of the game. Remember how Saelee achieved the first level 33 in 2019? Well when I interviewed Cheez for this story the new record for the highest level was 63 – kill screen and then some. By the time I clicked publish, that record has been smashed again, with an eye-watering level 95 now the goal to beat.
This rapid advancement isn’t just about new world records, it’s fundamentally changing how the game is played, strategically and physically. Competitive classic Tetris is all about the score. Not the number of lines or how many Tetrises you make, just who scores the most points in a best of three game.
In the old world, the kill screen’s hard limit forced players to focus on efficient play, scoring as many Tetrises as possible before level 29. In the era of rolling, pros are training by starting at level 29. This is where the Game Genie comes in as the original version of the game just can’t count above 999,999 which you’ll definitely need it to once you get to this level. If you hone your skills on the fastest level possible, that becomes the new normal and you can theoretically play indefinitely. That’s how we can go from the impossible kill screen to a level 95. But this also presents some challenges for the burgeoning esport, something Cornelius is all too aware of.
“I predict that in, maybe it’s this year, maybe it’s in five years, but sometime very soon, everyone’s always going to max out on level 28. And they’re always going to get to level 50. And tack on another million points. And it’s really just going to be this… who flinches first, who messes up first, is really all that matters” he said.
This is already happening, at least on the record-setting circuit. Shortly before I interviewed Cheez he had recently set a world record for the highest score: 2.3 million which casually included a level 61 and a total of 551 lines cleared – both also new world records at the time. All of these have since been beaten, and by considerable margins. The game is now at the stage where players are looking to more niche or specific goals and records to break – such as the highest score achieved with a level 29 start – because these are the areas of the game yet to be broken wide open.
In early 2021 something unexpected rocked the Tetris community. On January 5th, at 39 years old, Neubauer collapsed and died of a sudden cardiac arrhythmia of undetermined cause. The game’s most iconic character was gone, and with him the last champion DAS player. “Jonas’ passing is a big part of the story and he was a friend of mine” Cornelius said. “Obviously, nothing compares to the loss in general. But for the Tetris scene, it was really cool to have one person from the old guard who could really hang with all the kids.
Despite renewed interest in the game from a much younger generation, Tetris is still somewhat of a fringe esport. You’ll find games featured on ESPN and it has obviously been growing in popularity, but prize pools remain modest compared to more popular games like Counter-Strike or League of Legends.
“The highest paying tournament is CTWC right now. And the first place prize is $3,000. So it’s no Fortnite but it’s kind of a decent sum of money anyway.” Cheez said. When I asked him if he’d consider doing this full time should that become an option, he was diplomatic. “Honestly, it’s hard to predict the future of the scene but like if the money gets good, I might try to make it a job at some point, but I don’t know how stable it would be.”
Cornelius is a little more optimistic about where the future could lead. “You know, when you watch an Olympic sport, you don’t watch to see someone beat everyone else by double, you’re seeing people winning by these tiny, tiny, tiny margins that are almost imperceptible,” he said. “I think that’s where Tetris is headed, where the players are all going to converge on a point where they all play exactly the same. And there is one ideal way to play and we’re witnessing them try to just add, just push it a little bit further every year.”
Cheez, for his part, made it to the semifinal for April’s Classic Tetris Monthly event and will no doubt be looking to beat his 2020 top seven placing at CTWC after finishing 21st in last year’s event. One thing’s for certain, whoever wins will likely be a roller meaning Cheez’s mark on the tournament and the game in general is indelible.
Thanks to the pandemic, CTWC was forced to take the competition online. This year’s plans aren’t confirmed yet, but the hope is to return to an in person event if possible. Current world champion Michael “Dog” Artiaga is set to return to defend his title. After Saelee’s 2018 victory, he won again in 2019. Dog took the title the next two years and there’s a host of players ready to take his crown. Dog is widely considered the one to beat, especially after recording a 2.2 Million high score on a level 29 start. Because today’s Tetris begins where the old game left off.
Fox Sports will offer World Cup pre-game shows on Twitter for every match
You won’t have to leave the social media sphere to catch some of the coverage surrounding FIFA World Cup matches. Fox Sports has expanded its relationship with Twitter to offer live pre-game shows and in-match previews (through @foxsports and @foxsoccer) for every match of World Cup 2022 and Women’s World Cup 2023. You can also expect “near real-time” highlights during play as well as post-match discussions.
The exclusive deal for both the men’s and women’s tournaments is a first for Twitter, according to the social network’s global content head TJ Adeshola. Naturally, you can expect Fox to support the streams through ads.
You’ll still have to use the Fox Sports app or website (plus a pay TV subscription) if you want to stream the matches themselves. Like it or not, the broadcaster still wants to steer you toward its most lucrative business. Even so, this at least offers more ways to immerse yourself in the group stages or build up hype for a must-win knockout match.
Summer Game Fest returns on June 9th and it’s coming to IMAX theaters
E3 isn’t happening at all this year, but that doesn’t mean there won’t be a ton of gaming news to look forward to in June. Three days before Xbox and Bethesda’s event, the third annual Summer Game Fest showcase will take place on June 9th at 2PM ET.
We Have A Date!
Don’t miss #SummerGameFest streaming live on Thursday, June 9 at 11a PT / 2p ET / 6p GMT.
I’m hosting a live cross-industry showcase. Game announcements, reveals + Day of the Devs.
Lots of events coming in June, keep checking https://t.co/Hp7WuLrjXkpic.twitter.com/NCfvdjNMXk
— Geoff Keighley (@geoffkeighley) May 5, 2022
As always, Geoff Keighley will be the master of ceremonies for Summer Game Fest Kick Off Live. Expect new game announcements, world premieres and fresh looks at other upcoming titles. Immediately after that event wraps up, Day of the Devs: Summer Game Fest Edition will shine the spotlight on a bunch of indie games.
You’ll be able to watch the Summer Game Fest double bill on a wide range of platforms, including YouTube, Twitch, Twitter and Facebook. For the first time, you’ll be able to catch Summer Game Fest Kick Off Live (and, in December, The Game Awards) at IMAX theaters in the US, Canada and the UK. If you really want to see a bunch of trailers and teasers for upcoming games in IMAX, you can buy a ticket for Summer Game Fest on May 12th.
“Video games are the most powerful, immersive and spectacular form of entertainment in the world, so it’s only natural to bring them to fans in IMAX, the world’s most immersive cinema format,” Keighley said in a statement.
Peacock’s latest update includes a ‘Key Plays’ feature for Premier League games
Alongside the news that Peacock will begin streaming Lionsgate movies in 2024, NBCUniversal announced a new update for the platform. The next time you open the app on your TV, you’ll notice the company has moved the navigation bar to the left-hand side of the interface.
NBCUniversal says the tweak will help users more quickly and easily access all the content you can find on Peacock. At the same time, the company has refreshed the browser interface so that every catalog entry includes a synopsis and trailer. You can also start watching something without leaving the page.
But the most significant change is the addition of a feature called Key Plays tied to Peacock’s offering of Premier League games. When you start watching a match late, the platform will show highlights so that you can quickly catch up with what happened on the pitch before you tuned in. Ultimately, it’s not the most exciting update, but if you find yourself using Peacock frequently, you’ll appreciate the improvements all the same.
Formula E teams envision what Gen3 livery could look like
It’s a big week for Formula E. The all-electric racing series has debuted it’s incredibly efficient Gen3 car ahead of this weekend’s Monaco E-Prix. And while Formula E’s show car gave us a good idea of what the next-gen racer will look like when it hits the track next season, it wasn’t exactly decked out in circuit-ready livery. Thankfully, some of the teams have shared concepts of what their cars could look like in Season 9, so those give us a better reference point for track-ready Gen3 cars.
Formula E driver Oliver Askew on the challenges of a rookie season
As an all-electric racing series, Formula E presents a unique set of challenges for drivers. The hurdles include power management, when to enable attack mode and the constant effort not to overheat the tires. The day before the Monaco E-Prix, we stopped by the Avalanche Andretti Racing garage to chat with Formula E rookie Oliver Askew, the lone American driver in the series. Askew discusses the series’ challenges, racing in Monaco and the new Gen3 car.
This interview has been edited and condensed.
Billy Steele: With this being your first year in Formula E, are there any specific challenges that are unique to this series? Are there things you didn’t expect or aspects that have been more challenging?
Oliver Askew: Multiple things. We’ll start with the tracks. They are very different from what I’m used to. I have raced street tracks from the Road to Indy and IndyCar, but there are different straight tracks, they’re a lot more tight. Combine that with how I need to drive this car, which has very little grip. It’s very heavy, no aero and we’re on treaded tires. So that’s been a bit of a challenge.
But it’s a race car at the end of the day, and it has good power, good acceleration and it decelerates well. The window of operation is very small, so in the racing situation, with our energy, it’s a completely different story.
Qualifying is one thing, but when we go to the race, it’s all a big chess match. You are racing other guys and deciding when to deploy energy and when to save energy. Obviously, qualifying is very important. But if you’re able to go fast, while saving energy at the same time, you can overtake guys. It’s a very action-packed race day, usually, and you keep seeing guys come from the back to the front by preserving energy in the beginning and then deploying it at the end – and vice versa.
We rely a lot on our engineering. Our preparation in the simulator is massive, especially for me. I show up on the race weekend, and I get like six push laps if I’m lucky before qualifying, which is nothing from what I’m used to.
BS: What is your favorite aspect of Formula E?
OA: I’d like to say that the car suits me. I do like operating in that very small window – the fine margins – especially when we go to the street tracks. It’s a game of inches. And though I’m still learning how to get the most out of it, my development is on a very steep road at the moment. And I think it’ll continue to be that way until we get to where we want to be at the front.
The traveling aspect I really, really enjoy. It can be tiring. But back in the States racing IndyCar the biggest trip that I would take would be from Florida to Indianapolis, or from Florida to the west coast, which doesn’t take much time at all. Traveling to Jakarta and then going back to the simulator in Munich, seeing countries that I wouldn’t have the chance to see before this experience, is pretty cool.
BS: And not the opposite. What’s your least favorite?
OA: Probably my teammate, Jake. Super annoying bloke.
Just kidding, we get along really well. I’d say the fact that we get virtually no practice.
BS: Most of your practice is in a simulator, right?
OA: Yeah, and at the end of the day, it’s very impressive what we’re able to do there. But it’s still not the real thing.
BS: What are your thoughts on the circuit here in Monaco? It’s quite different from other tracks.
OA: There is a lot of elevation. I’ve never been to this city before, so I didn’t realize how vertical it was. Like you’re literally taking elevators across town just to get to where you want to go.
On the track, Monaco is pristine – like everything about it. It’s the most gorgeous three track I’ve ever been to. Combine the harbor and the yachts with the glitz and glam and it’s definitely a special place. And just to imagine are legends of sport, icons racing around here. I’ll definitely take that in for the first couple laps and then get to work.
BS: Are there any specific challenges to the circuit?
OA: This is our most high speed circuit. To put that into perspective, this is one of Formula 1’s slowest. So yes, these cars are not as quick as the F1 course, but they’re very difficult to drive – combined with a very high speed circuit. Take turn three, for example, the line is a very long left hander, and you’re cresting the hill on approach. It’s difficult to find the braking zone. You have to rely a lot on the car settings through there. And then you take the hairpin, the heavy braking out of the tunnel into turn 10. Like we spoke about before, the brakes in this car are vital to get right.
BS: With this weekend being the debut of Gen3, do you have any initial thoughts on the new car?
OA: Hopefully I get to drive it at some point! On paper, it seems very powerful and very fun to drive. I think the other drivers are in the same boat. It’s impressive what they’ve been able to put into this car. And I think it’s going to be a lot more enjoyable to drive than the Gen2.
BS: Is there one aspect that stands out more than the others in terms of the new technology on board?
OA: With four-wheel regeneration, we’re able to put twice as much battery into the car throughout a race. We put back 40 percent into the battery of what we use energy-wise during a 45 minute race, which is pretty impressive. The brake zones are kind of going to condense with that extra front axle breaking. I don’t know what that’s going to do to the racing aspect of the series. It’s probably going to make it a lot more difficult to overtake but the excitement is still gonna be there.