A Ghostbusters VR game is coming to Meta Quest 2

Meta hid a heck of a surprise up the sleeve of its boiler suit for the end of its Quest gaming showcase. A Ghostbusters VR game is in the works for Meta Quest 2. Sony Pictures Virtual Reality (SPVR) will publish the four-player co-op game, which is being developed by Far Cry VR: Dive Into Insanity studio nDreams.

Ghostbusters VR (as the game is called for the time being) shifts the action from the franchise’s home base of New York City to San Francisco. No prizes for guessing that you’ll hunt down and trap ghosts with the help of your proton pack and particle thrower. SPVR says the game will have an “extensive and engrossing campaign” that you can experience solo or with up to three friends. No release window was announced, but SPVR says more will be revealed in the coming months. 

It’s not the only Ghostbusters title in the pipeline either. Friday the 13th: The Game developer Illfonic is making Ghostbusters: Spirits Unleashed, which will pit a team of four players against someone else who controls the ghost. That game is scheduled to arrive on PC, PlayStation and Xbox later this year.

‘Among Us VR’ will arrive later this year with literal finger pointing

Meta just held its latest Quest gaming showcase and it included some fresh looks at previously announced games as well as reveals of new titles. The stream offered a more in-depth look at Among Us VR gameplay for one thing, as well as a release window. It’s coming to Meta Quest 2, Rift and S, Steam VR and PlayStation VR later this year.

This version looks like it’ll completely shake up the dynamics of Among Us. It shifts the perspective to first-person rather than a top-down view. You’ll still be running around the level to complete tasks, but you won’t be able to see if there’s a potential impostor right behind you. Hilariously, during the voting phase, you’ll be able to literally point fingers at sus crewmates. Meanwhile, Schell Games, which worked on the VR version, has teamed up with Meta Quest to develop three unannounced projects.

Meta also showed off the initial gameplay trailer for the first officially licensed NFL VR game, NFL Pro Era. Developer StatusPro is using actual game data in a bid to make the experience feel authentic. You’ll play as a quarterback and you can build up your skills in drills, read the defense and call audibles. If you can avoid getting sacked too many times, you can take your team to the Super Bowl. Alternatively, you can just play catch with friends in a virtual NFL stadium. NFL Pro Era, which features all 32 teams and will also be available on PS VR, will arrive this fall.

Speaking of PS VR, one game that platform initially had as an exclusive will land on Quest 2 this summer: Moss: Book II. Polyarc’s sequel to Moss (which is already available on Quest) is well regarded, and more players will be able to check it out in the coming months. The Walking Dead: Saints & Sinners – Chapter 2: Retribution will arrive this year too. 

In addition, a Mercenaries horde mode for the VR version of Resident Evil 4 just arrived as a surprise free update. You’ll need to take out as many Ganados as possible before time runs out. There are online leaderboards and challenges. Completing challenges will earn you rewards like a black-and-white classic horror mode and golden skins for weapons. Unlocked features will be available in the main game too.

Elsewhere, an electronic mixtape pack is coming to Beat Saber, including songs by Deadmau5, Marshmello and Pendulum. A release date for Cities: VR (a virtual reality take on Cities: Skylines) was announced as well: it’s coming to Quest on April 28th.

The event included trailers for some other titles, including an impressive-looking follow up to sci-fi puzzle game Red Matter, espionage sequel Espire 2, narrative-driven JRPG Ruinsmagus and action-adventure title Bonelab.

At the end of the show, Meta had one last surprise announcement that won’t have been on many people’s radars (or PKE meters): Ghostbusters VR.

‘Sonic Origins’ brings four remastered games to console and PC on June 23rd

Never mind the movies and endless spinoffs — Sega knows you want to replay the classic 2D Sonic the Hedgehog games, and it’s ready to deliver. The company has announced that its Sonic Origins collection will debut June 23rd on PC, PS4, PS5, Xbox One, Xbox Series X/S and Switch. The $40 (£33) standard version will include remasters of Sonic the Hedgehog 1, 2, Sonic 3 & Knuckles and Sonic CD, while a $45 (£37) Digital Deluxe edition adds difficult missions, exclusive music and cosmetics.

Every game has remastered graphics and other “enhancements” for modern hardware. You can play all of them as they were originally intended (including the old aspect ratio), but you can also experiment with features and modes that were never available on your Genesis or Mega Drive. You can play as Sonic, Tails or Knuckles in any of the games, and an “Anniversary Mode” brings in a widescreen ratio with infinite lives. You can earn medallions to unlock content by completing missions.

This won’t satisfy completists. Where’s the remaster of the classic 32X title Knuckles Chaotix, Sega? If you can forgive that oversight, though, this may be the easiest way to either indulge your nostalgia or introduce kids to the other iconic platformer of the 16-bit generation.

Indi One first look: Part EV, part gaming PC

While established automakers try to come to grips with the electric revolution, fresh EV startups are thinking up innovative ways to cater to a new generation of drivers. And after checking out an early version of its upcoming car at the New York Auto Show, it feels like INDIEV may have created the first electric car made for gamers.

When it comes to general specs and performance, INDIEV’s Indi One seems to be using the Tesla Model Y as a template. The base model is slated to cost around $45,000 and features a 75 kWh battery, all-wheel drive and 230 miles of range. Meanwhile, the $65,000 premium version will sport a 95 kWh battery with 300 miles of range and a 0 to 60 time of 4.2 seconds. Even the shape of the Indi One is somewhat reminiscent of Tesla’s popular electric crossover, sporting a shortish hood, room for five passengers and a sloping rear end.

The Indi One's VIC or vehicle integrated computer is located beneath the car's hood, where a frunk might be in other EVs.
The Indi One’s VIC lives beneath the hood, which means you won’t get a frunk. 
Sam Rutherford/Engadget

However, where INDIEV is changing things up comes on the inside. That’s because unlike other cars, the premium version of the Indi One features a VIC, or vehicle integrated computer designed to let occupants play games, edit photos and videos, or even live stream while on the go.

Now other car makers like Tesla have dabbled with in-car gaming, with owners enjoying support for titles like the Witcher 3, Stardew Valley, Cyberpunk 2077, and more on its vehicles. But the few dozen or so games available in Tesla’s Arcade feature are still a far cry from what you can get from PC marketplaces like Steam or the Epic Game Store. Additionally, due to NHTSA regulations, you can’t game on a Tesla’s main screen while the car is in motion, which makes a lot of sense, but is a bummer for any passengers seeking alternative entertainment.

The Indi One features two different interior screens: one running Android Automotive, and another powered by Windows.
Sam Rutherford/Engadget

But on the One, INDIEV gets around that restriction by having two large screens on the car’s dashboard. There’s a main infotainment screen powered by Android Automotive, along with a second screen on the passenger’s side running Windows. Not only does this mean guests can play while moving, it also means you can install pretty much any PC app you want. The car’s gaming credentials aren’t too shabby either. At the show, INDIEV reps told me the car currently features an Intel Core i7 CPU and an Nvidia RTX 2080 GPU. But by the time the One officially goes on sale next year, the company is hoping to upgrade that to an RTX 3080 or better (assuming we’re still not in the midst of a chip crunch).

While it probably won’t be easy, INDIEV says the car’s GPU may even be user-replaceable, so you shouldn’t have to worry about buying a whole new car after a few years when it struggles to play the latest AAA games. And while I didn’t get a chance to game on it myself, I was able to pull up Twitch, get a glance at the standard Windows UI running underneath and see the One’s in-car streaming setup in action. INDIEV even lets users access one of the car’s built-in cameras to capture your face, so there’s no need for an external webcam. That said, because there isn’t a built-in mouse, keyboard or gamepad, you’ll need to figure out a control setup that works for your needs.

The Indi One's Windows-based computer allows users to install practically any app they want, including live streaming software and games.
The Indi One’s VIC will run Windows so you can install games or apps like Streamlabs, which you can see running here. 
Sam Rutherford/Engadget

INDIEV also teamed up with markers of ARK Park so guests can dive into in VR, with the game set to mimic the motion and turns of the car to reduce motion sickness. Additionally, the VIC will be open-sourced and will have an SDK for developers, so if you’re not afraid of some code, you can create custom apps and routines. And thanks to military-grade vibration reduction surrounding the VIC, the car’s gaming components shouldn’t come loose due to unforeseen bumps in the road. How’s that for geeky?

Finally, INDIEV says the One supports blockchain integration, allowing the car’s computer to function as a node for an unspecific decentralized ledger. This means the car could rake in a bit of passive income when you’re not driving it, which sounds like a nice idea in an alternate world where crypto has overtaken cash and credit, but I don’t think we’re yet. I should also point out that it’s hard to say how much juice gaming or running a node will have on the One’s range, which could render both of these features moot if you’re low on battery.

Of course, EV startups are kind of a dime a dozen these days. And for every Tesla that makes it big, there are sure to be others that crash and burn before reaching critical mass. But as someone who has always wondered why car makers don’t try to get more utility out of the computers inside them, I appreciate the ambition. And as we seen from Tesla and other EV makers have already proven, the tech inside a car matters just as much as how it looks or drives.

Now I admit that the newness of being able to game in your car makes it difficult to say if INDIEV’s endeavor will be a success or even help sell an extra car or two. But as someone who never has enough time to play games as it is, the idea of fitting in a quick round of Apex Legends while recharging or poking away in Civ 6 as a passenger during a road trip sounds fantastic. So if you’ve ever dreamed about an EV that can push pixels just as well as your rig at home, the One provides an interesting glimpse at a next-gen driving machine.

Reservations for the Indi One are available now ahead of its official release date next year in Q2 2023.

Zoom’s desktop apps now respond to raised hands and thumbs-up gestures

You no longer need to bring out an iPad or iPhone just to use Zoom’s gesture recognition. Zoom has updated its Mac and Windows apps with visual gesture support. Raise your hand or give a thumbs-up and you’ll send the appropriate reaction. As you might imagine, this promises more natural interaction in virtual classrooms and meetings than you’d get from clicking buttons.

The feature requires the latest version of Zoom as of this writing (5.10.3). It’s disabled at the individual level by default, but you can enable it per user, per account or entire groups.

Gesture recognition comes alongside multiple updates that include a revamped Zoom Whiteboard collaboration tool that now exists as a full-fledged feature, not just a meeting extension. A chat etiquette tool helps administrators block or warn about rude behavior, and events now have a “Backstage” that lets organizers and panelists talk without facing the audience. Simply speaking, Zoom is adapting to reflect a world where remote and hybrid workplaces are likely here to stay. 

Apple Music now offers DJ mixes in spatial audio

Apple Music’s spatial audio is now available for those who’d rather spend their nights at the club than the concert hall. The service is now offering DJ mixes in Dolby Atmos that promise a more immersive dance music experience — not quite like sweating through an all-night rave, but considerably closer. The initiative kicks off today with an enhanced One Mix set from Detroit techno legend Jeff Mills (above) as well as 15 Boiler Room sets from stars like Boys Noize and The Blessed Madonna.

You can expect more spatial audio mixes throughout the year, including monthly One Mix episodes and Boiler Room albums. Apple hasn’t teased future artists, although it is promising the “finest DJs” from the dance and electronic music realms.

Spatial audio is only automatically enabled for AirPods and some Beats headphones. You can use capable third-party gear, but you’ll need to manually enable support and forego head tracking.

It’s not surprising to see Apple expand Atmos support to the mix-and-scratch crowd. Spatial audio is a selling point for Apple Music and AirPods, of course, but electronic artists were also some of the first to embrace surround sound — just ask anyone familiar with Amon Tobin’s gigs. In theory, you’re more likely to keep your Apple Music membership knowing that a favorite DJ might produce an Atmos mix you won’t get at rival services.

You can update your DualSense controller through Windows

You’ve long been able to use a DualSense controller with your PC, but it wasn’t quite so appealing when you couldn’t update the firmware without access to a PlayStation 5. Thankfully, that’s no longer necessary. Sony has released a firmware update tool for Windows that lets you upgrade the DualSense through a USB connection on your PC — no console required. You won’t miss out on bug fixes or refinements just because you prefer computer gaming.

The software requires Windows 10 or 11. You’ll need to update multiple controllers one at a time.

The tool will be helpful for PC-only gamers who want the same controller functionality as their PS5 counterparts, of course. At the same time, it might also useful for Remote Play. You can keep a DualSense by your computer knowing that you won’t have to visit the living room (and partly defeat the purpose of Remote Play) just to bring the gamepad up to date.