After years of rumors, Snap has officially revealed its first selfie drone. The pocket-sized device, which is called Pixy, doesn’t require a lengthy setup. It doesn’t even come with a controller.
Instead, you’ll be able to choose one of four preset flight paths with the touch of a button. The drone can float, orbit or follow you. Once you’re done, Pixy can land in your hand. It has a settings dial in the middle, with four rotors aligned with the body inside of protective casings.
Snaps captured by Pixy can be wirelessly transferred to Snapchat Memories after flights. You’ll be able to apply effects such as speed ramps, jump cuts and 3D bounce. You can, of course, add lenses and sounds before sharing your creations on Snapchat or elsewhere.
Pixy could be a useful addition to Snapchat creators’ toolkits, following in the footsteps of Snap’s Spectacles lineup. It emerged in 2017 that Snap was considering building its own drone, so Pixy has been a long time coming. In March 2021, it was reported that Snap invested in a company called Zero Zero Robotics (which it previously tried to buy) and that the two sides were collaborating on a selfie drone.
Folks in the US and France can buy Pixy now. It costs $230. Snap says the drone will be available while supplies last.
In case there was any doubt that Snap is among the many platforms trying to challenge TikTok, the company just introduced a new suite of creator-friendly editing tools called “director mode.” The company showed off the new editing tools, which are roll…
Though the company called the vote non-binding and advisory, the deal could not have moved forward without the majority of shareholders giving it the green light. The board of directors unanimously agreed it was in the best interest of Activision Blizzard and its shareholders, and recommended they vote in favor.
The planned merger is not finalized and it could still collapse. The Federal Trade Commission is reviewing the deal and is expected to closely scrutinize the details. Under chair Lina Khan, the FTC has put the kibosh on NVIDIA’s attempt to buy ARM and revived an antitrust case against Meta over its purchases of Instagram and WhatsApp.
Microsoft and Activision Blizzard will also need regulatory approval from the UK, the European Union, China and some other jurisdictions, according to an SEC filing. The companies expect the deal to close by June 2023.
There are other considerations that may impact the planned Activision Blizzard-Microsoft merger beyond antitrust concerns. The embattled game publisher has been the subject of lawsuits and accusations alleging workplace harassment and discrimination. Meanwhile, some quality assurance workers at Activision studio Raven Software are holding a union election over the next few weeks.
Although some of the details have already been announced, Formula E officially unveiled its Gen3 car today ahead of this weekend’s Monaco E-Prix. Big changes are coming in terms of power and efficiency when the new cars hit the track next season, but t…
The US Postal Service is facing more than just stern warnings over its decision to buy mostly gas-powered mail delivery trucks. Environmental activist groups (including the Center for Biological Diversity and the Sierra Club) and 16 states have filed lawsuits in California and New York State to challenge the Postal Service’s Next Generation Delivery Vehicle purchasing decision. They argue the USPS’s environmental review was flawed and illegal, ignoring the “decades of pollution” the combustion-engine trucks would produce.
The USPS allegedly violated the National Environmental Policy Act by committing to buy 165,000 delivery vehicles (just 10 percent of them electric) without first conducting a “lawful” environmental review. The service only started its review six months after it had signed a contract, according to the California lawsuit. Both suits accuse the USPS of using botched estimates, including “unrealistically high” battery costs as well as wildly low fuel prices and emissions levels. They also noted that contract recipient Oshkosh Defense has no experience producing EVs.
The lawsuit also pointed out that the gas versions of the next-gen vehicle weren’t much kinder to the climate than their roughly 30-year-old predecessors. While the 14.7MPG without air conditioning beats the earlier models’ 8.2MPG, that fuel economy drops to just 8.6MPG with air conditioning turned on. Many of the powerplant-independent upgrades revolve around ergonomics, such as easier access to packages.
In a statement to the Associated Press, USPS spokesperson Kim Frum maintained that the organization implemented a “robust and thorough review” that met NEPA requirements. Previously, Postmaster General Louis DeJoy maintained that the institution couldn’t afford to buy more EVs and needed to concentrate on basic infrastructure upgrades. Unlike many government agencies, the Postal Service is legally required to be self-sufficient and can’t request government help to tackle deficits and debts.
Not that those arguments will necessarily help. If successful, the lawsuits will halt the truck order until it honors the plaintiffs’ expectations for NEPA and other regulations. This doesn’t guarantee an increased volume of EVs, but it won’t be surprising if the USPS ends up falling more in line with the current White House’s push for zero-emissions vehicles.
Microsoft failed in its attempt to challenge Amazon’s $10 billion NSA contract. Nextgov has learned the NSA re-awarded the “Wild and Stormy” cloud computing deal to Amazon Web Services after reviewing the decision. While the Government Accountability Office recommended a reevaluation in October following Microsoft’s objections, it’s clear the second look didn’t substantially change the outcome.
Many details of the contract are unsurprisingly murky, but it’s part of a larger Hybrid Compute Initiative that will see the NSA migrate intelligence data from in-house servers to those of a cloud provider like AWS. Wild and Stormy should help the security agency cope with growing datasets without having to manage the storage itself.
This isn’t the first time Amazon and Microsoft have been at odds over a large-scale US government agreement. The two fought bitterly over the military’s $10 billion Joint Enterprise Defense Infrastructure (JEDI) cloud project, with Microsoft surviving Amazon’s challenge only to watch the Defense Department cancel the contract once requirements changed. Microsoft isn’t down and out when it’s still in the running for the $9 billion Joint Warfighting Cloud Capability deal, but this still represents a significant blow for a company that thrives on government partnerships.
Source tells me PlayStation Store team will create the 2 hour timed trials for developers, so it shouldn’t be extra work, though I’ve heard concerns from others about Sony monetizing a perk and not sharing that revenue with studios https://t.co/0fYZZSVQxq
This would put less strain on studios and prevent them from having to dedicate precious resources to create trials. However, Gach said some developers expressed worry that Sony will not share revenue related to game trials with them. Engadget has contacted Sony Interactive Entertainment for clarification.
Earlier this week, Game Developer reported that studios were informed about the new policy through Sony’s developer portal. It appears that games with a wholesale price of at least $34 will need to have a time-limited trial that runs for at least two hours and must be available to PS Plus Premium members for at least a year. The measure reportedly won’t apply to previously released games or virtual reality titles. Developers are said to have the option of offering custom game demos instead, as long as Sony gives them the green light.
I’ve been stuck in something of a creative rut for the last year or so. I’ve been sitting on two (or maybe three) tracks for an EP since last January, unable to push through. It’s gotten to the point where, honestly, I haven’t even been enjoying making music these last several months.
I tell you this because, in a post detailing the difference between the Blooper, Mood and Habit pedals (which are all built around a similar core), Chase Bliss founder Joel Korte brags that the Habit “could get anyone out of a creative rut.” And if you only have one takeaway from this review, it should be that Joel is probably right.
Now, I’m not going to say that the Chase Bliss Habit is for everyone. It’s pricey, it’s weird and it can be complicated. But it’s also wholly unique and surprisingly versatile. It is, at its core, a delay pedal – a rather crisp and clean digital delay. And you can certainly treat it as such and get great results. It has tap tempo, MIDI capabilities and can handle everything from short slapback echo to Frippertronics-esque slowly degrading loops. But, if that’s all you use it for you won’t get your $399 worth.
Chase Bliss prefers to call Habit a “musical sketchpad,” and while that’s an apt description, it might confuse some people. This isn’t a looper in the traditional sense, so don’t expect to lay down a four-chord backing track and start writing melodies over it. Instead this is more of a happy accident machine where you might stumble into an inspiring idea.
Those are the two extremes, however. There’s a world of sounds in between for you to explore on the Habit, from tape-like warbles, to complex multitap delays and glitchy stutters. The trick here is that Habit is always recording incoming audio to a three-minute digital “tape” loop. And then you can add effects, harmonize with yourself, scan through what you played one minute ago or just emulate a casino full of slot machines.
Hardware
What’s impressive is that Chase Bliss manages to cram so much range into a standard-size guitar pedal. Part of that is down to the company’s extensive, but standardized control scheme. Basically, every Chase Bliss pedal (save for its Automatone series) is built around the same core platform that features six knobs, four three-way switches, a pair of foot switches and 16 dip switches on the back. It’s a lot of variables crammed into a very small space, and it can be quite intimidating.
But the manual for the Habit is comprehensive, easy to understand, fun and, dare I say, beautiful? It’s filled with illustrations and examples that help make what is a reasonably complicated device seem approachable. And it’s presented in a Field Notes-style booklet with a cardboard cover. It’s probably a silly thing to highlight, but this might be the best product manual ever.
The hardware itself is likewise a step ahead of the competition. Now, there’s not a ton of ways to stand out in the pedal game if you’re sticking to standard sized metal enclosures, but Chase Bliss opts for knurled metal knobs and the LEDs are nestled inside tiny metal calderas. They’re small touches that elevate a Chase Bliss pedal above other players in the market, which is important when you’re charging this much.
The two primary knocks against it on the hardware front are a lack of stereo outs and a nonstandard ¼-inch MIDI connection. Frankly, I don’t think the former is a major issue. I have a small handful of stereo pedals in my collection, and I almost never actually use them in stereo. The MIDI port on the other hand is a bit of a downer, especially now that ⅛-inch TRS MIDI is a widely adopted standard. Instead you need a special adapter box or a custom wired cable to connect other MIDI gear to Habit.
Also, because Chase Bliss has to make room for the dip switches all the jacks are on the sides of the pedal. This is hardly dealbreaker, but connecting audio, power and expression does eat up a little more real estate on your pedalboard than if the jacks were on the top.
Those complaints are minor nitpicks, though, and they almost don’t matter once you start playing. Even when using it as a relatively straightforward delay pedal the Habit shines, especially once you start exploring the modifiers you select using the three-way switches across the middle. (The fourth switch just above the foot switches is used for selecting and saving a pair of presets, and we’re just going to ignore that.) The middle switch changes between the two banks or turns the modifiers off, while the left switch selects which specific modifier you’re using and the knob above it dials in the amount and style of said modifier.
Each modifier has two different variations, depending on which way you turn the knob. For example, modifier A-1 is a stepped speed change quantized to fifths and octaves. To the right of 12 o’clock plays the repeats forward, while to the left plays them in reverse. This means that even if you don’t touch any of the other controls you have seven distinct delays at your fingertips.
The other modifiers include tape-like lo-fi effects, smooth pitch changes and a multimode filter. But the two most interesting are probably the trimmer and the dropper. Trimmer slices bits of audio off the start or end of a note and can be used to create complex stuttering rhythms. Meanwhile Dropper causes your signal to drop out, appropriately enough. Turn the Modify knob to the right and you’ll find rhythmic patterns; to the left and the echoes will randomly disappear. Crank that and you get heavily degraded, almost granular effects (which you can really lean into with the Spread and Scan knobs, but more on that later).
Controls
The controls across the top are, more or less, what you’d expect on a standard delay pedal. There’s level, repeats (feedback) and size (time). One important thing to note is that, as you increase or decrease the size, there is no change in pitch. The ones below it though are where the interesting things happen. We’ve already mentioned the modifier knob, but next to that are the Spread and Scan controls. Spread controls a second playback head which allows you to get standard multitap echoes at lower settings, but as you start to increase it, it reaches further and further back into the past. It’s less of a delay and more of a sonic time machine. If used smartly, you can create cascading counter melodies as you play along with yourself from 30 seconds ago.
Scan has two modes: auto (default) and manual (controlled by one of those dip switches on the back). In auto mode it introduces random snippets of old audio. The Scan and Spread knobs interact, so as Scan starts rummaging through the past, it drags that secondary Spread playhead with it. This is important because, as you crank up the Scan, you’re making Spread all the more unpredictable. This can be fun if you’re looking for glitchy chaos, or frustrating if you’re trying to lock into a groove with yourself.
If you set Scan to manual, you’re picking out the moment of your choice from the last three minutes. This is particularly handy if you’re using the Habit as a musical sketchpad, since you can record three minutes of noodling and then go back and find the bits you really want to savor.
There is a middle ground, which is my preferred method of using Scan. If you press and hold the left foot switch it momentarily sets Scan to maximum and then snaps back to where you have it when you let go. If you use this with Scan set to zero, you’re able to insert controlled bits of chaos exactly when you want to. And since both Spread and Scan are linked to Size everything stays in sync pretty nicely.
Then there’s the three-way switch on the far right labeled In-Out-Feed. This is probably the most powerful control on the entire pedal. In the middle, or out, position you get a predictable sound where every echo sounds exactly the same. When switched to in, each echo is fed through the modifier circuit again. This can give you sparkling chimes that climb in pitch until they send your dog running for cover. Or echoes that crumble more with each repeat. Or, notes that get shorter and shorter as the Trimmer modifier shaves more and more off.
To the right is Feed mode, which sends the output of the Habit right back through the input creating echoes of echoes and accumulating modifier effects off into infinity. This is where things can get really wild. This can get you metallic, almost reverb-like drones. But it also means that, if you start turning knobs, those changes are printed to the internal “tape loop” because what’s coming out is coming right back in again and getting recorded. This becomes even more powerful when combined with the Collect dip switch on the top.
Collect
By default, Habit is always recording to a three-minute loop, but it overwrites what happened three-minutes ago. If you turn on Collect, then the loop is never erased and you’re able to overdub. This is where you can start building sketches of songs and then, by turning on Feed, record what happens as you tweak knobs and dramatically transform what you played.
Now, I’ll be honest: I haven’t had a lot of success using this to make an actual song. The quirks of Habit also mean that this mode is best suited for particular styles of music. You can create odd stuttering and loping guitar pieces, or ambient washes, but probably nothing with a traditional song structure. But, it’s still quite enjoyable and meditative to sit and slowly build up a composition by recording three minute passes of music. And that is one other thing to keep in mind: The internal loop is three minutes and there is no way to shorten it if you only want to record 30 seconds, so using Collect requires patience. This is a great way to find interesting sounds for sampling, though. Running an instrument into the Habit, and then running the results into the SP-404 has been incredibly fun.
That’s the other big takeaway you should have, by the way. The Habit is fun. Despite its complexity and occasional unpredictability, it’s easy to get lost in the joy of creating new and bizarre sounds.
Dip switches
The thing that lends Habit its greatest sense of complexity is definitely dip switches on the top. They’re one of the defining features of a Chase Bliss pedal. They basically come in two flavors: expression and customization. You can, for instance, flip the Dry Kill switch to get rid of your unaffected tone. While there is some lag introduced by the pedal, it’s still useful for getting synth-like arpeggios or processing audio that you’re not playing live. This is also how you enable things like Collect, Manual Scan and latch. Normally, if you hold the left footswitch momentarily it automatically maxes out the Scan parameter, while holding the right loops the last echo. With latching on those will continue until you hold down the footswitch again.
The Expression and Ramping switches add movement or allow you to control specific parameters. For example, if you connect an expression pedal and then flip the Size switch, you can quickly increase or decrease the echo time with your foot while playing. But, all Chase Bliss pedals also have an LFO which the company calls Ramp or Bounce. Ramp can be one-shot or looping (Bounce), and can be a triangle wave, square or random. So you could, for instance, set the Modify parameter to increase and decrease pitch over time to create arpeggios, or randomly change the amount of Spread to sprinkle in bits of the past.
Ramp and expression can be in either rise or fall mode. Meaning, that either it sweeps a parameter up from the minimum to where you’ve set the knob, or down from the maximum to the knob setting.
One thing to note: When you enable Ramp the level knob changes the speed of the Ramp, rather than volume of the effect. So, set your levels first before you start messing with the dip switches. Oh, and if you connect an expression pedal without flipping any parameter switches on the back, it controls the level. This is handy if you want to fade in the delay only occasionally while playing.
The competition
Obviously, if you don’t need or want all these crazy features and are just looking for a straightforward delay pedal, don’t get a Habit. It can do typical delay stuff, but you don’t need to spend $400 on a “typical delay.”
There are delay pedals out there that cover some similar ground. For instance, the $299 Red Panda Raster 2. It’s a digital delay with pitch and frequency shifting, plus internal modulation. But it doesn’t really have equivalents of the Scan, Spread and Collect features, which are pretty unique to Habit.
The more likely choice you’re trying to make is between three different Chase Bliss pedals: the Mood, Blooper and Habit. All three are related, but their strengths lie in specific areas.
Like Habit, Blooper is a collaboration with YouTuber Knobs (which has since joined Chase Bliss) and its focus is on looping. It starts with the same core conceit of any looper: record audio and then play it back. Its unique features are in how you mangle that loop by overdubbing and applying modifiers. It’s probably the most complex of the three, and even has a browser-based interface where you can export loops and swap in different modifiers. I’d actually say “musical sketchpad” is a better fit for Blooper.
Mood grew out of the development of Blooper. It’s a more straightforward affair. It has an always-on recorder, similar to Habit, but it plays shorter “microloops” and includes reverb for added ambience. If you want spacey granular effects without having to search too long for sweet spots, then Mood is your better bet.
Wrap-up
Habit, on the other hand, is focused on delay and freeform looping. Its strengths are in creating complex rhythmic echoes and unpredictable melodic interplay. It’s just as at home on a pedalboard supported by other effects as it is on a desktop being manipulated like an instrument in its own right. It has many of the same strengths as the Blooper and Mood, but it’s also probably the most experimental of the bunch. It’s also more difficult to tame – Habit is clearly chaotic neutral. It doesn’t care about rules or tradition, it wants only to be free to wreak musical havoc. And that makes it an undeniable blast.
Although there’s no E3 this year, you can still expect a ton of gaming news to emerge in the coming weeks. Microsoft has announced an Xbox and Bethesda games showcase, which will take place on June 12th (yes, that’s a Sunday) at 1PM ET.
The event will include information on games from Xbox Game Studios, Bethesda and some of Microsoft’s partners. It sounds as if it’ll be pretty comprehensive, with the promise of details on “everything you need to know about the diverse lineup of games coming soon to the Xbox ecosystem.” That includes projects on the way to Game Pass for both Xbox and PC.
As for what to expect, it’s a safe bet that we’ll get a fresh look at Starfield. I’m hoping to hear more about Redfall, a vampire shooter Bethesda showed off last summer and hasn’t said a whole lot about since. There will surely be trailers and teasers for previously unannounced games too.
You’re probably looking forward to spending more time outside now that the weather is getting nicer, and there are ways you can spruce up your backyard setup to it even more comfortable. Solo Stove’s fire pits can cut the chill of spring nights without filling your spot with smoke like traditional fire pits would. Now, thanks to the company’s spring sale, you can pick up any of its three fire pits for much less than usual. The smallest in the lineup, the Ranger, is $100 off and down to $200, while the mid-sized Bonfire is down to $240. The biggest of them all, the Yukon, is a whopping $325 off and down to $425.
We’ve recommended Solo Stove devices in a few outdoor guides, most recently in our fall gear guide, but these fire pits can be used all year round. The biggest perk they have in comparison to cheaper fire pits is that they channel smoke away from you using their double-walled design that pulls air through vent holes and back into the fire. This helps keep the flames hot, reduce smoke and create fine ash.
All three Solo Stove fire pits have solid, one-piece, stainless steel designs, which makes them easy to set up, clean and even transport. The 15-pound Ranger and the 20-pound Bonfire are the most portable of the bunch, while the 38-pound Yukon is probably best left in a permanent spot in your backyard. The smaller two fire pits come with a carry case, and while you can position them correctly on the ground or a concrete patio, we recommend picking up a bundle that includes a stand so you’ll have more placement options. In addition to the stand, the “backyard bundle” also includes a shield, which keeps pops and embers from escaping, along with a weather-resistant shelter bag.
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