Starting today, all Instagram users in the US with public accounts can tag products in their feed posts. The option had until now been limited to brands and some creators.
Budding influencers, for instance, can help their audience buy things they show off in their posts. So, those just getting home from Coachella and posting their photos of their weekend exploits might be able to let their followers shop their festival looks.
Instagram previously said the idea behind the feature is to help people “support their favorite small businesses.” At least for now, you won’t get a cut of sales if you tag products, though Instagram has tested affiliate shops and Meta wants to do more to help smaller creators earn a living through its apps.
If you’re eager to give brands you love some free promotion, tagging products doesn’t seem overly complicated. It works in a similar way to tagging other users. First, you’ll need to tag an eligible brand, then you can look for products using descriptors. You may be able to specify a style and color before adding the tag. Anyone who taps on a product tag will be able to buy that item directly in Instagram or by going to the brand’s product detail page.
Product tagging won’t stop at feed posts. Instagram says it’s working on bringing a similar feature for Stories.
You probably didn’t get to watch Nintendo’s first anime movie when it premiered in Japan in 1986, but you now have your chance — at quality you would never have experienced in theaters. Polygonnotes Femboy Films has released a 4K remaster of The Great Mission to Rescue Princess Peach on both YouTube (below) and the Internet Archive. You can not only expect clean, color-corrected visuals based on a rare 16mm print, but new English subtitles and a fresh two-channel Dolby Surround audio capture from the VHS release.
The story isn’t exactly revolutionary, but it’s an intriguing peek at the Super Mario Bros. franchise at a time when the canon was far from settled. Mario and Luigi travel from the ‘real’ world into the Mushroom Kingdom to rescue Princess Peach after briefly escapes into their realm and is captured by King Koopa (Bowser). You can expect many references to the original Super Mario Bros. game, but you’ll also find unusual deviations from the now-established premise. Mario and Luigi work at a grocery store, and they’re compelled to save Peach thanks to a Dumpling Dog character. And did we mention Luigi drinks sake?
Whatever you think of the plot, this is a significant film preservation project. Great Mission was only officially released in Japan, and there was just one run of VHS tapes. If it weren’t for the restoration, the anime might have been lost to modern audiences. The remaster should ensure that younger gamers have a glimpse of early Super Mario culture beyond emulated games or the not-so-stellar American movie from 1993.
Samsung’s Galaxy A52 5G wasn’t the best midrange phone you could buy in 2021, but it did possess some standout features, including a responsive display and versatile camera. It was easy to imagine the company iterating on the A52 5G to make it the top …
The day has finally arrived. Following an eleventh-hour delay late last year due to a “critical” battery issue, Panic has begun shipping its long-awaited Playdate portable (spoiler warning: we love it). In an email it sent out on Monday, the company said “Group One” customers will see their handheld shipped out “today and in the coming weeks.” If you were among some of the first people to preorder the device back in 2021, Panic says you’ll get an email the moment it sends out your unit.
Oh! A new Playdate Update video is here!
It recaps the great developer things we’ve released this year, like Pulp and the Playdate SDK. Please enjoy it. https://t.co/LXkuR8Isnk
There’s one extra important bit in the update. Playdates in Group One will begin shipping…
“We’ll ramp up our shipping volume every day to make sure all of our systems are working smoothly,” the company said. “We think we can get Group One out the door during the next month.” Panic promised to share more information about Group Two orders, including details about delivery estimates, in the future.
Unfortunately, if you decide to order the handheld today, you’re in for a lengthy wait. “We’ve filled our production capacity for 2022, but we’re ramping up to make even more systems,” the company says on its website. “The queue for 2023 is quickly growing, so preorder now, and secure your place in line!”
The VoIP feature won’t work across an entire team, however. The only channel options are for parties and squads (which can have a maximum of four members). Given that teams can have up to 64 players, voice chat could get messy fast with that many people talking over each other. A proximity-based option might have been helpful for callouts, though.
While Battlefield 2042 players can use party chat features built-into their console or third-party services such as Discord, they haven’t been able to speak with teammates they don’t know until now. For a game like this, that’s a heck of an omission. It’s good to see DICE and EA finally correcting course.
Update 4.0 for #Battlefield2042 goes live across all platforms tomorrow (19/4) at 08:00 UTC ✅
It’s a zero-downtime update so you’ll be good to jump in and play once you have it downloaded 🎮
— Battlefield Direct Communication (@BattlefieldComm) April 18, 2022
Elsewhere, the 4.0 patch will overhaul weapon attachments to make many of them more distinct. It should be clearer to understand how switching to a different one will affect your weapon. Doing so might mean you’ll have slower aim-down-sights speed or more magnification for a scope. In addition, players will see the updated scoreboard on end-of-round screens.
DICE listed many other changes in the patch notes, including progression tweaks, map alterations, bug fixes and modifications to some specialist abilities. The patch will go live at 3AM ET tomorrow.
Looking ahead, the next patch is scheduled to arrive in May. DICE said it will fix more bugs and introduce other quality of life changes. Battlefield 2042‘s delayed season one, meanwhile, is expected to start this summer.
Playdate shouldn’t be able to do the things it does. It’s tiny enough to fit in the too-tight front pockets of my skinny jeans, it’s lighter than a deck of cards and it has a 1-bit black-and-white screen. It feels like a relic of the ’90s, at least until you power it on – Playdate supports smooth, densely pixelated animations, it connects to Wi-Fi and it has a library of exclusive games from top-tier indie developers, all available for free. The small crank attached to its side is the icing on the yellow cake, adding a layer of sweet innovation to every experience on the system.
Playdate is my favorite handheld device since the Vita. It’s a love letter to indie games and creativity, and I think it’s exactly what the industry needs right now.
Playdate is the brainchild of Panic, the Mac developer and publisher behind Firewatch and Untitled Goose Game, with hardware crafted by Teenage Engineering. Its specs are appropriately adorable, with 16MB of RAM and 4GB of flash storage, an accelerometer for motion-based input, a 400 x 240 1-bit display, a built-in mono speaker, condenser mic and stereo headphone jack, and Wi-Fi and Bluetooth capabilities. The Bluetooth function wasn’t available to test for review, but connecting to Wi-Fi was a painless, and even cute, process.
Admittedly, most things about Playdate are cute: Its size, the crank, the audio cues, the way each game is presented as a little gift to unwrap and how the screen looks like a winky face when you wake it up. There’s so much personality packed into Playdate’s monochromatic screen that even interacting with the Settings page is enjoyable. Of course, playing games on it is even better.
Playdate comes with a lineup of free games, each one made exclusively for the system and most of them taking full advantage of the crank mechanic. These are automatically added to the library in batches – once a Playdate is activated, it’ll receive two fresh games each week for 12 weeks, for a total of 24 titles in the device’s first season. There are plans to offer games for purchase on Playdate down the line.
Some are definitely more replayable than others, but I haven’t found a bad game on Playdate yet. They span genres and lengths, capping out at a few hours, but there’s at least one moment of pure delight in each experience. Crankin’s Time Travel Adventure, for instance, is a sidescroller starring a hopeless romantic who’s just trying to meet his date on time, and his movements are controlled entirely by the crank, steps reversing and accelerating depending on the direction of the rotation. It’s a simple concept with a singular input method, but the crank makes it challenging in a way I’ve never experienced before, and it’s instantly addictive.
Spellcorked is my favorite game on Playdate so far, largely because it so cleanly captures everything the device has to offer. It’s a potion-making game with a romantic subplot and a sassy cat, and every time I boot it up I’m impressed by the amount of fine detail that fills the screen. It has dialogue, character icons, an email interface, and environments filled with spiderwebs and nicknacks, but nothing gets lost visually. Each frame is crisp and the actual potion-making process involves every input method Playdate offers: pressing buttons while turning the crank to grind ingredients, lining up a blade with the crank and chopping in a back-and-forth motion, and tilting the entire device to the side to pour a finished potion into a vial. Each new mechanic is so delightful, so initially surprising, that it adds an extra layer of magic to an already spell-heavy game.
The Playdate crank isn’t a gimmick. It’s a fundamental aspect of the system, transforming it from a revamped Gameboy into something entirely new, a mobile device with a peculiar and joyful edge. The crank, much like the lo-fi restrictions of the hardware, is an invitation for developers to think deeper about the way they develop games, to try new things and to innovate on old ideas. Playdate’s first season is already filled with fresh concepts; I haven’t felt this spark of intrigue from a handheld since my fingers brushed the back of the Vita for the first time.
I believe the ideas generated by Playdate games won’t be trapped in a crank-only bubble, either. This kind of creative thinking naturally bleeds into the wider game development cycle, with designers testing out weird mechanics on the handheld and then transferring these concepts to traditional consoles, PCs and phones. The Vita eventually transformed into the DualSense, after all, and developers of all sizes regularly find wells of inspiration in new input mechanics. As ridiculous as it may seem, the Playdate crank can be a boon for the entire industry. All hail the crank. Amen.
There are few downsides to the Playdate. It’s small enough to be unobtrusive but unique enough to be a conversation starter; it’s packed with exclusive games from amazing indie developers; its battery easily lasts two days with intermittent play; it costs a reasonable $180 and it has a crank. My one complaint would be screen brightness – it’s not backlit, but instead uses a super-reflective system that requires light in the room to play, and at times the screen appears dull. It’s not unplayable, but I’ve caught myself squinting a few times, particularly in direct light.
It’s also very, very small, which works just fine for my hands, but people with large mitts might have issues with the size. But hey, if you can use a Joy-Con, you should be able to handle a Playdate. Plus, with the Playdate mirror app, you’re able to stream the device’s screen in real-time to a PC or Mac and play with traditional gamepads. This also helps anyone who wants to go live with Playdate games on Twitch or YouTube, and should be useful for developers.
Playdate looks like a cross between a Game Boy and a business card, but it feels like a modern system. Part of that is the speedy-enough processor and feather-light feel, but it’s also the sense of innovation built into the hardware. There are plenty of devices out there promising gorgeous graphics and outrageous processing power, but Playdate is a glaring reminder that there’s more magic to a good game than bleeding-edge performance. This is something indie developers have known for decades, and Playdate distills this philosophy into a cute-as-hell package, complete with a crank.
We’re in the middle of an EV revolution and every day it feels like there’s a new electric car, truck or SUV hitting the road. But if you want an electric van, your options are a lot more limited, which is precisely what VW is hoping to address with the upcoming ID.Buzz.
Unfortunately, I wasn’t able to attend the ID.Buzz’s official debut back at SXSW, so when I heard that it would be making another appearance at the New York International Auto Show, I made sure to stop by and check it out. Now technically, VW isn’t calling the ID.Buzz a van, so I’ll let you decide where this thing fits among other EVs. But what we do know is that it’s slated to go on sale sometime in 2024, featuring a 77-kWh battery with two rows of seats for the European model (which is what version VW had on display) or a full three rows of seats and slightly longer chassis for the US market. Other specs like its range and price are still to be determined.
But make no mistake, unlike the countless number of Microbus concepts we’ve seen over the past 20 years, this is a production-ready car, so it’s more or less what you’ll see at dealers. And I think it looks absolutely fantastic, which is actually kind of impressive. Normally, when you think about buying a van, it feels like you’re giving up on being hip or cool in favor of practicality.
Just like the original, VW has kept the Microbus’ two-toned color scheme. Though if that’s a bit much for your taste, there will also be less flashy single-color paint jobs. Meanwhile, to bring the Microbus’ design into the 21st century, the company has gone minimalist with a lot of its details, opting for clean lines and a big VW logo in front and back, along with blacked-out pillars that makes the bus look like it’s wearing a visor.
Inside, VW continues the new styling by using the same diamond pattern seen on the front grille, and a two-toned interior featuring animal-free upholstery and vegan leather. The infotainment system is similar to what’s available in the VW ID.4, with a small display behind the steering wheel and a larger touchscreen in the center sporting icons that can be made to match the Buzz’s paint job. There’s also a thin lightstrip that runs across the base of the windshield that serves as a heads-up notification system, though I didn’t get to see it in action because it’s typically only active when the car is in motion.
My favorite thing about the ID.Buzz’s interior are all the little usability touches. I spotted no less than four USB-C ports — one in every door — and I’m willing to bet the US version will have at least one or two more for third-row passengers. VW also made it so that you can completely remove the center console between the front seats, giving passengers more room to move about. It even threw in some fun easter eggs like a smiley face behind the front passenger’s interior door handle and little ID.Buzz logos on the rear windshield and the base of the rear seats. And while VW didn’t have it on hand, there’s even an accessory that goes in the trunk to create a flat load shelf. That means you can throw a mattress in back and use the Buzz for stuff like camping, which was one of the best things about the old Microbus.
Perhaps most importantly, when you step back and look at the future van market, VW is leading the way with the ID.Buzz. Sure, Ford is working on an electric version of the Transit, and Mercedes has an EV version of Sprinter. But those are designed to be commercial vehicles, not something that the average person might buy. And that’s kind of sad, because hauling kids or animals short distances around town is the perfect use case for an electric vehicle.
So when the ID.Buzz finally arrives sometime in 2024, it’ll be well ahead of competitors like the Chrysler Pacifica, which currently only exists as a plug-in hybrid. Not only has VW made what looks to be a great reinterpretation of a classic, the ID.Buzz is a pioneering electric van. Oh, and if you just want to haul stuff around, VW is planning to make a cargo version of the ID.Buzz too.
Famed electronic instrument maker Roland is celebrating its 50th anniversary today by teaming up with boutique publisher Bjooks to announce a coffee table book that tells its story. Inspire The Music: 50 Years of Roland History is a 400-page tome that delves into the tech, people and culture behind the company.
The book includes several chapters that explore Roland products and their impact on certain music scenes. Roland and Bjooks say Inspire the Music explains the context and history of the Jupiter-8 Synthesizer, Boss guitar pedals, TR-808 Rhythm Composer and TB-303 Bass Line. The book will cover other gear, such as keytars, grooveboxes and V-Drums, as well as how the Octapad SPD-30 percussion pad became a staple of modern music in India.
In addition, Inspire the Music features dozens of interviews with artists and Roland designers. You can expect to hear from the likes of Johnny Marr of The Smiths, DJ Jazzy Jeff, guitarist Nita Strauss, Sister Bliss of Faithless, Orbital, Peaches, Swizz Beatz, Jean-Michel Jarre and Nick Rhodes and Roger Taylor of Duran Duran.
Bjooks, which put together Inspire the Music, came to prominence through Kickstarter. It has published glossy books on topics such as guitar pedals, modular synthesis and interface design. In 2020, Bjooks teamed up with Moog for a book featuring tips and tricks for the semi-modular Mother lineup.
Inspire The Music will be released this summer. It will be available through Bjooks’ website and from authorized resellers. Pricing has yet to be revealed.
Fitness trackers are a good alternative to smartwatches for those that want to keep track of daily activity and workouts, but aren’t into the look and feel of digital timepieces. One of the best out there is Fitbit’s Charge 5 and you can get it for $130 right now at Amazon. That’s 13 percent off its regular price and, while not a record low, it’s only $10 more than that.
The Charge 5 earned a score of 82 from us — while Fitbit updated its design, the tracker is quite similar to the Charge 4 that came before it. It has a full color touchscreen with an always-on mode that you can choose to enable, plus a frame that’s 10 percent thinner than its predecessor and more comfortable band.
It’s definitely more low-profile than a standard smartwatch, which some will appreciate, but just because it’s relatively slim doesn’t mean it’s light on power. The Charge 5 tracks all-day heart rate, activity, sleep and more, plus it has a built-in GPS for mapping outdoor workouts. It also comes standard with Fitbit Pay, the company’s contactless payment system, so you can pay for groceries or a coffee on your way back from a run without needing your wallet.
Like other trackers, the Charge 5 has a clear advantage over standard smartwatches when it comes to battery life. The device lasted about two and a half days in our testing with the screen in always-on mode, and a full five days with that feature turned off. If you’re looking for an activity monitor that you won’t have to worry about charging every night, this is a good option.
If you are more of a smartwatch person, Fitbit’s high-end Sense device is also on sale right now for $200, or $100 off its normal price. We gave the timepiece a score of 82 for its bright, sharp display and comprehensive suite of health tracking tools, which includes EDA scanning, skin temperature monitoring, ECG measurements, high and low heart rate alerts and more.
You’ll want to act quickly if you’ve been looking for a frill-free tablet. Amazon is selling Apple’s latest 10.2-inch iPad (that is, the 2021 model) at an all-time low price of $290 after an instant checkout coupon. This only applies to the 64GB WiFi model in silver, and you’ll have to wait until early May for delivery. If those aren’t obstacles, however, this is an exceptional deal that beats some of the bargains we’ve seen for past models.
The 10.2-inch iPad remains alluring thanks to its sheer value for money. It’s fast for the price, offers a solid screen and lasts a long time on battery. On this newest model, the wide-angle camera with Center Stage is particularly useful — it’s easier to fit more of your household into the frame during a video call, even if they’re in the background. Toss in the upgraded base storage, a robust app ecosystem and iPadOS 15’s better multitasking and you might not need more than this.
The same issues still apply, of course. This iPad design now feels old compared to newer models like the iPad Air and iPad mini. You won’t get those tablets’ thinner bezels, faster processors and improved cameras. There’s no support for the Magic Keyboard or second-generation Pencil, for that matter. However, there’s a real chance you don’t need those extras — the 10.2-inch iPad is still a very capable device for gaming, reading, video viewing and many other everyday tasks.
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