Raven Studio game testers can vote to form a union, NLRB rules

A group of 21 quality assurance testers at Raven Software have received the blessing of the National Labor Relations Board to conduct a union vote, per a 27-page ruling from the agency released Friday. Raven’s parent company — Activision Blizzard —did not respond in time to a request for voluntary recognition for the new union, the Game Workers Alliance, back in January. 

Tensions within the company came to a head last December, when approximately a third of the group’s QA testers were suddenly laid off — after several months of promises to improve compensation. Raven workers began organizing shortly thereafter, and engaged in a weeks-long strike

Once they returned to work, however, they were informed their unit would be broken up. “Our QA colleagues will embed directly within various teams across the studio,” was how Raven Studio head Brian Raffel put it at the time, a move the seemed intended to stymie unionization efforts. 

Since then, Activision tried to convince the NLRB that the dispersed nature of the QA team should be grounds to dismiss the vote. But as per today’s ruling, the agency didn’t sign on to that view. According to Jennifer Hadsall, a regional director of the agency, there is “no evidence that Q.A. testers are being eliminated or that their role would fundamentally change with the embed process.” Activision also tried (and failed) to convince the NLRB that the entirety of Raven Studio’s estimated 230 employees would need to be included in the vote.

“We are pleased that after reviewing the evidence, the National Labor Relations Board rejected Raven Software management’s attempts to undermine our efforts to form a union,” a group of Game Workers Alliance organizers told Engadget over email. “It’s now time for Raven management to stop trying to prevent us from exercising our rights. We are looking forward to voting for – and winning – our union.”

According to a statement from Activision, the company is “disappointed that a decision that could significantly impact the future of our entire studio will be made by fewer than 10 percent of our employees.” The company is also seeking avenues to appeal the NLRB’s ruling. 

Raven software was founded over 30 years ago and had a hand in producing some beloved games like Heretic and Hexen during the golden age of first-person shooters. Since its acquisition by Activision in 1997, it’s role has largely been reduced to maintaining the Call of Duty franchise. 

Tensions between Raven and its owners have mirrored those within Activision Blizzard at large, where sexual misconduct claims, allegedly covered up by the company’s top brass have roiled rank-and-file workers. Employees staged a walkout last November in disgust, to voice dissent against the corporate culture in general and CEO Bobby Kotick in specific. Earlier this week it was reported that on two separate occasions, Meta COO Sheryl Sandberg used her influence to allegedly quash negative stories about Kotick, her then-boyfriend, that were in the works at British tabloid The Daily Mail

The NLRB will begin mailing out ballots to eligible part-time and full-time QA workers, who will have until May 20 to cast; a vote count is presently schedule to take place on May 23. 

Are you an Activision Blizzard worker with a tip to share? You can reach me confidentially on Signal messengered at 646 983 9846.

‘Borderlands 3’ will finally add PlayStation cross-play support this spring

Sure, Tiny Tina’s Wonderlands supports cross-play on all platforms, but what about that promised Borderlands 3 update? Don’t worry, it’s coming. Gearbox has confirmedBorderlands 3 will add cross-play support for PlayStation sometime later this spring. PS4 and PS5 owners will finally get to join the adventures of their PC, Stadia and Xbox counterparts.

Gearbox first added cross-play to Borderlands 3 in 2021, but PlayStation owners were conspicuously left out. Pitchford revealed that Sony blocked full cross-platform support. It later came to light in the Epic vs. Apple lawsuit that Sony asked for royalty fees for any game with cross-play, determining them based on the popularity and financial success of the PlayStation version. It’s not certain if that arrangement applied here.

Sony used to be adamantly against cross-play for PlayStation. Former SIE America CEO Shawn Layden said in 2018 that any inter-platform gameplay would only work if it was “supporting our business,” but many critics saw it as a cash grab — Sony didn’t like that you might buy content on a rival platform and get to use it on your PS4. The company gradually relented, though, and allowed the feature in games like Fortnite and Rocket League. Borderlands 3 is a latecomer in that regard, but the support remains a welcome sign of thawing relations between Sony and the rest of the gaming world.

Judge dismisses most claims in Sony gender discrimination lawsuit

A gender discrimination lawsuit against Sony has run into significant hurdles. Axios has learned that judge Laurel Beeler dismissed 10 of plaintiff Emma Majo’s 13 claims due to multiple issues. Majo didn’t provide enough evidence to make a case in some instances, Beeler said, while in others she incorrectly asserted that promotions and demotions constituted harassment.

Majo first sued Sony in November over allegations of institutional discrimination. The former PlayStation security analyst accused Sony of firing her for discussing sexism she reportedly encountered at the company. Sony tried to have the suit tossed out due to both vague details and a lack of corroborating claims, but the case gathered momentum in March when eight other women joined in and raised the potential for class action status.

The judge will still allow three claims surrounding wrongful termination and violations of whistleblower protections, however, and she rejected Sony’s attempt to block any chance of class action status. As the other claims were dismissed without prejudice, Majo is free to revisit them if and when she can better support them.

Sony denied Majo’s discrimination allegations, but it also said in March that it would take the women’s complaints “seriously.” As it stands, the partial dismissal clearly isn’t what the company wanted — it still has to face potentially grave implications, and may be pressured to join companies like Activision Blizzard in reforming its internal culture.

Tesla can now insure your EV in Colorado, Oregon and Virginia

Tesla’s in-house insurance is now available in three more states. As Forbesnotes, Tesla revealed during its latest earnings call that its “real-time” insurance has reached Colorado, Oregon and Virginia. The automaker has also filed paperwork in Nevada with plans to offer insurance as early as June, although nothing has been announced so far.

As in some other states, the insurance determines your premiums based on driving behavior rather than standard criteria like age and credit. Tesla examines the safety scores from its EVs and looks for signs of aggressive habits that might lead to incidents, such as collision warnings, hard braking and tailgating. This rewards better driving — and, of course, keeps you buying Tesla vehicles.

The company eventually plans to offer insurance across the entire US. Whether or not that goes smoothly is unclear. Tesla offers insurance in California, but it’s still seeking permission to use real-time info. It could be a while before the insurance and its signature feature are consistently available.

Twitter bans climate change denial ads

On Earth Day, Twitter announced a ban on ads that promote climate change denial. It said misleading advertising that contradicts scientific consensus on the crisis won’t be permitted on the platform under its policy on inappropriate content.

“We believe that climate denialism shouldn’t be monetized on Twitter, and that misrepresentative ads shouldn’t detract from important conversations about the climate crisis,” leaders from the company’s sustainability team wrote in a blog post. “We recognize that misleading information about climate change can undermine efforts to protect the planet.”

Twitter says it will assess whether climate change ads break the rules based on reports from authoritative sources, such as the United Nations’ Intergovernmental Panel on Climate Change. The company added that, in the months ahead, it will share more details about its “work to add reliable, authoritative context to the climate conversations happening on Twitter.”

This move builds on some other measures Twitter is taking to address climate change. By the end of 2022, Twitter aims to only be using carbon-neutral power sourcing at its data centers. It also joined the EU climate pact earlier this year. Among other things, Twitter committed to switch to renewable electricity at its leased operations in the bloc and to increase its investments in carbon-removal tech.

Energy Department challenges students to wring more efficiency from EVs

Your future electric car might benefit from some schoolwork. The Energy Department has teamed with GM and MathWorks to launch an EcoCAR Electric Vehicle Challenge that asks student groups at 15 North American universities to develop more efficient EV technology. The will have students tinker with a Cadillac Lyriq over four years as they develop automation, connectivity and propulsion tech, and they can will win annual prizes based on their progress.

The teams are also expected to use a mix of connected car and sensor tech to enable sharing EV battery power with homes, “recreational uses” (think camping) and the electrical grid. GM is supplying the cars as part of a broader $6 million investment in the challenge.

EcoCAR kicks off this fall. The American universities are spread across the country and include major institutions like Ohio State University, the University of California Riverside and Virginia Tech. Canada’s McMaster University and the University of Waterloo (BlackBerry’s home turf) will also take part.

The challenge won’t guarantee longer-range EVs. However, it does reflect the Biden administration’s determination to make electric transportation viable, including support for American automakers, setting EV adoption targets and improving access to charging stations. If all goes well, EcoCAR might help ease the transition away from gas-powered cars.

The revamped PlayStation Plus should hit the US on June 13th

Sony Interactive Entertainment has revealed its rollout plan for the overhauled PlayStation Plus service. It’s targeting a launch date of May 23rd in select markets in Asia before expanding to Japan on June 1st. The new tiers are then expected to arrive in the Americas on June 13th, followed by Europe on June 22nd.

In addition, SIE is opening up access to cloud streaming in Bulgaria, Croatia, Czech Republic, Greece, Hungary, Malta, Poland, Republic of Cyprus, Romania, Slovakia and Slovenia. Folks in those countries and the 19 others where PlayStation Now is currently available will be able to sign up for the Premium tier of PS Plus at launch.

Sony announced the long-rumored PS Plus restructuring in March. The current version of PS Plus will soon be the lowest tier of the updated service. As is more or less the case now, PS Plus Essential will offer online multiplayer access, cloud storage, PSN Store discounts and two claimable games per month (down from the usual three).

The middle tier is PlayStation Plus Extra, which adds a library of 400 PS4 and PS5 games that players can download to their console. At the outset, those are expected to include the likes of Death Stranding, God of War, Marvel’s Spider-Man, Marvel’s Spider-Man: Miles Morales, Mortal Kombat 11 and PS5 exclusive Returnal.

At the highest end is PlayStation Plus Premium, which includes access to another 340 games from PlayStation, PS2 and PSP titles that you can stream or download. PS3 games will be available through cloud streaming. Premium will also offer limited-time game trials and cloud gaming on PC.

In countries where cloud streaming isn’t available yet, Sony will offer a Premium tier replacement called PS Plus Deluxe. This will be a bit less expensive than Premium and include downloadable PS1, PS2 and PSP games as well as everything from the Essential and Extra tiers.

US pricing starts at $10 per month, $25 per quarter or $60 per year for PS Plus Essential. Extra costs $15 per month, $40 per quarter or $100 annually. As for Premium, you’ll need to pay $18 per month, $50 per quarter or $120 for a year of access. PlayStation Now will be folded into the new PS Plus, and subscribers of that service will be moved to the Premium tier.

Unlike with Microsoft’s Game Pass, none of the tiers will offer access to first-party PlayStation games on their release day. However, a year of access to PS Plus Premium costs $60 less than 12 months of Xbox Game Pass Ultimate at the standard price.

Paradox outlines a revenue-sharing plan for Vampire: The Masquerade fan games

Many publishers and developers are very protective of their intellectual property (what’s up, Nintendo?). But Paradox Interactive and World of Darkness are taking things in a slightly different direction. As part of the Unbound project, they’ll let anyone make a Vampire: The Masquerade fan game as long as they abide by certain rules.

Developers need to get their games approved by Paradox and can only offer them through the Itch.io storefront. They can charge for their creations if they want, but they’ll need to give Paradox a 33 percent cut of revenue.

The developers will own all game assets that don’t use World of Darkness intellectual property and can sell them in art books, soundtracks and so on. They can’t run crowdfunding campaigns for their project, however, and aren’t able to use science fiction, steampunk or cyberpunk settings. Beyond those (and a few other restrictions), developers can let their imaginations run wild.

The Unbound program stems from a successful game jam that took place in 2021. “Following the Vampire Jam last year, we realized how passionate our community is about creating Vampire: The Masquerade games,” World of Darkness community developer Martyna Zych said in a statement. “While we could only award one grand prize to Heartless Lullaby, we knew we had to create a platform that empowered our community to work on the projects they love while giving them the support they need to be successful.”

Developers created more than 80 games during Vampire Jam and six of those are available through Unbound at the outset. They include survival horror game Descent, puzzle project The Chantry Trials and strategic card title The Game of Elders. There’s a first-person shooter called The Autumn People. You can also check out point-and-click adventure Prodigal as well as 4x strategy and roleplaying game Praxis. All are free to download.

It’s neat to see a publisher and transmedia brand approve fan-made games. The fact that all of those six titles are in different genres is fascinating as well, since it shows the breadth of what developers can do when they have the freedom to be creative with a notable IP. 

As it happens, these titles might be the only way for fans to play a new Vampire: The Masquerade game for a while. Last year, Paradox parted ways with Vampire: The Masquerade – Bloodlines 2 studio Hardsuit Labs and delayed the game indefinitely. The publisher said in November it was happy with the progress made by the game’s new, unnamed developer, but the release window remains unknown.

Twitter is experimenting with a status update feature

Twitter might soon take a page from Instagram’s defunct Threads app — not to mention other messaging apps you used in the past two decades. As The Vergereports, code sleuth Jane Manchun Wong has discovered that Twitter is developing a “Vibe” feature that would let you set status updates akin to Threads and the many, many IM clients at the turn of the century. You could set status at the profile level, but you could also attach them to specific tweets to indicate what you were doing at a specific moment.

Wong’s examples only showed generic presets like eating, listening to music and shopping. It’s not clear if you have the option of writing your own updates, or if third-party apps could hook into the feature (say, for music and videos).

The concept of a Twitter status update isn’t completely new, either. The social network was testing another form of status update back in 2018, although it didn’t work the same way and never reached everyday users.

We’ve asked Twitter for comment. There are no guarantees Vibe will reach the broader public or even enter testing. We wouldn’t be surprised if it does, however. Twitter has long had messaging features that could benefit from status updates (such as letting others know you’re busy), and it’s increasingly relying on live features like Spaces audio sessions where you might want to share what you’re doing.