Google is banning third-party call recording apps from the Play Store

Google is introducing a new Play Store policy that will effectively block third-party call recording apps from the Play Store by May 11th, according to a Reddit post seen by 9to5Google. Such apps currently use the Accessibility API (designed for people with disabilities) to gain access to the audio functions on Android devices. 

“Apps with a core functionality intended to directly support people with disabilities are eligible to use the IsAccessibilityTool,” the policy states. “Apps not eligible for IsAccessibilityTool may not use the flag and must meet prominent disclosure and consent requirements. The Accessibility API is not designed and cannot be requested for remote call audio recording. ” 

Google has gradually been trying to eliminate call recording on Android, mainly due to privacy concerns. It was largely blocked on Android 6, and the use of the microphone for call recording was eliminated in Android 10. The last resort for call recording apps was to use the Accessibility API. 

Google addressed the issue in a webinar video, saying that “remote in this context refers to call audio recording where the person on the other end is unaware of the recording is taking place.” It added that dialer apps like Google Phone and Mi Dialer with native call recording functionality will be unaffected by the change.

 “If the app is the default dialer on the phone and also pre-loaded, accessibility capability is not required to get access to the incoming audio stream,” said Google content global operations lead Moun Choi. “Hence would not be in violation. Since this is a clarification to an existing policy, the new language will apply to all apps starting on May 11th.” It’s not clear if the new policy means existing call recorder apps will be pulled from the Play Store.

Amazon accused of using charity work scheme to conceal warehouse incident rates

Amazon is pursuing the “aggressive geographic and use case expansion” of a scheme that sends injured warehouse workers to non-profits for light duty, according to The Financial Times. Under the scheme that’s officially called Amazon Community Together, workers get their full salary instead of compensation benefits that typically only cover a portion of their usual pay. While the program sounds beneficial for both workers and local non-profits, workers’ rights advocates argue that it’s a tool Amazon uses to hide the real number of serious injuries at its warehouses. 

Participants in the Community Together program are sent to charities like Salvation Army and Habitat for Humanity to do whatever work they’re capable of with their injuries. Over 10,000 workers have been placed at non-profits since it the program launched in 2016, but Amazon had to scale back its operations during the pandemic. Amazon spokesperson Lisa Campos said the program is voluntary and that the company gets “overwhelmingly positive” feedback from participants and partner non-profits. Indeed, the workers The Times talked to said they’re treated well at their placements, and partner non-profits are thankful for the “amazing amount of work” the workers do for them. 

As the publication points out, though, it also gives Amazon a way to reduce its Lost Time Incident Rate (LTIR), which is a standard OSHA metric that gives authorities concrete data on the number of severe incidents in a facility. Based on figures from the Occupational Safety and Health Administration, Amazon’s rate of injury is more than double that of the national warehousing industry average. And according to Strategic Organizing Center (SOC), a coalition of North American labor unions, there were 34,001 serious injuries at Amazon’s US facilities last year, up 36 percent from 2020. (Company CEO Andy Jassy blamed that high injury rate to new workers in a letter to shareholders and in an interview with CNBC.)

Amazon published its own report (PDF) in January that claims a 49 percent drop in LTIR in the US and a 43 percent drop worldwide in 2020. It didn’t, however, mention the growing number of Community Together placements, which had reportedly gone up by 22 percent over the same period. Eric Frumin from SOC said the program “can create a good social environment for people,” but “it can be highly abusive because the job could be contributing to the recurrence of the injury, or preventing recovery.”

HBO and HBO Max gained 3 million subscribers before splitting from AT&T

HBO Max and HBO picked up 3 million subscribers in the same quarter that Netflix lost 200,000 of them for the first time in years, Variety reported. The streaming/cable service reported earnings under former parent AT&T for the last time, as it’s set to become part of the new Warner Bros. Discovery media conglomerate.

The lion’s share of new HBO/HBO Max subs were in the US (1.8 mllion), and the services now count 48.6 million subscribers domestically and 76.8 million worldwide. That’s up 12.8 million over last year, showing solid growth. (HBO Max costs $15 per month ad-free or $10 with ads, and HBO on cable is $15 per month.)

However, it was still a drag on parent AT&T (for the last time). WarnerMedia revenue was down 32.7 percent over last year to $1.3 billion due to investments in HBO Max and the failed launch of CNN+.

That’s essentially why AT&T decided to divest WarnerMedia and focus strictly on its core telecom business. To wit, the company announced its largest gain in post-paid phone net additions in more than a decade. Excluding WarnerMedia and other divested businesses, AT&T revenue was $29.7 billion, up 2.5 percent over the same quarter last year.

With WarnerMedia and Discovery divested, AT&T plans to invest any free cash in 5G and fiber deployments (it still has $169 billion in debt, despite the $43 billion dollar deal to sell WarnerMedia.) “AT&T has entered a new era,” said CEO John Stankey in a prepared statement during the company’s earnings call.

A new ‘Tales from the Borderlands’ game is coming this year

2022 is shaping up to be an exciting year for Borderlands fans. Gearbox CEO Randy Pitchford has announced at PAX East that the developer will be releasing a new entry in the Tales from the Borderlands series this year. While it’s technically a sequel to the first Tales game, it will feature all new characters in a brand new story and adventure. 

According to Kotaku, the game will be created “in-house” by Gearbox, unlike the first title that was developed by the now-defunct Telltale Games. It will also be published by 2K, which is the same publisher behind the main Borderlands titles. Pitchford’s announcement kept details about the game to a minimum, so we’ve yet to know what kind of adventure we can expect. 

The first title was an interactive graphic adventure game with five episodes released over the course of a year. In it, players can make choices that significantly impact the story. It centers around Hyperion employee Rhys and a con-artist named Fiona who worked together to accomplish a common goal, but the new game having all new characters means we may not be seeing more of them.

Gearbox released the Borderlands spin-off Tiny Tina’s Wonderlands, a first-person shooter, in March. The Borderlands movie, which finished filming in 2021 and features a star-studded cast that includes Cate Blanchett and Jack Black, is also expected to hit theatres this year. Gearbox doesn’t have an exact release date for the new Tales from the Borderlands game yet, but it promises to make a full announcement for it this summer. 

OnlyFans temporarily halts services for Russian creators

OnlyFans has temporarily paused accounts and payments for its Russian creators, reportedMotherboard. The UK-based platform — up until now — was one of the few Western tech companies to keep its door open to Russian users. Although OnlyFans momentarily blocked access to Russian creators in February, it soon restored the accounts, saying that full functionalities would be available “as long as we have the payment methods to support them.”

But now even tighter payment restrictions appears to have forced OnlyFans’ hand.

“OnlyFans is a creator first business. Over the past few months we have explored several options to continue providing our services to creators impacted by the Russia / Ukraine war. However, due to a further tightening of payment restrictions to and from Russia, OnlyFans can no longer properly serve our Russian creator community. As a result, we are taking steps to temporarily pause accounts where payments are received in Russia. We have asked impacted creators to contact support@onlyfans.com who can help address any queries regarding their accounts,” said a statement provided to Motherboard by OnlyFans.

It’s unclear if OnlyFans users in Russia can still access their accounts and pay for services on the platform. Engadget has reached out for clarification and will update if we hear back.

Spending and earning money in Russia has become even more difficult in recent weeks as countries continue to pile on sanctions. Russian creators and merchants have been barred from making money on a number of Western platforms, including Twitch, YouTube, Etsy, Fiverr and Meta-owned Instagram and Facebook. Visa, Paypal, American Express and Mastercard have suspended operations in the country, making it impossible for many Russians to receive or send foreign payments. A partial SWIFT ban on Russia means that a number of its major banks are unable to make transactions with the rest of the world.

FCC wants to fine wireless carrier Truphone for ties to Russian oligarchs

The FCC’s crackdown on Russian ties to US telecom is making headway. The agency voted today to fine Montana-based wireless carrier Truphone for not disclosing that it is indirectly owned by Russian oligarchs, reportedReuters. Any company with an FCC common carrier license has to receive approval from the agency before letting a foreign entity hold more than 25 percent of its equity or voting interests. For violating that rule, the agency proposed a fine of $660,639 and is requiring Truphone to repeat parts of the FCC’s vetting process.

The ownership of Truphone and control of its FCC licenses were repeatedly transferred to foreign entities without proper vetting by the FCC, according to a press release

FCC Commissioner Geoffrey Starks told Reuters that the company has been indirectly owned by “a small group of Russian oligarchs since at least 2011 … With the importance of the internet and the shifting national security environment facing our nation, protecting our communications networks has never been more critical.”

One of those Russian oligarchs is Chelsea Premier League football club owner Roman Abramovich, who has been sanctioned by the UK, EU and Canada. Truphone raised $200 million from funds owned by Russian oligarch Roman Abramovich, making him a minority owner. The company acknowledged its ties to Abramovich in a statement back in April, and said an outside advisory firm would be reviewing its strategic operations.

Truphone is only the latest company to fall under FCC scrutiny. Last month the agency put Russian cyber firm Kaspersky Labs on its national security threat list, meaning that US firms are banned from using FCC subsidies to pay for its services.

Sony is looking into ad-supported games now, too

Microsoft might not be the only console maker hoping to place more ads in games. Insidersources (sub. required) say Sony is testing an initiative that would sell and place ads in free-to-play PlayStation games through a private marketplace. This would include billboards and other environmental ads, but also character skins and similar collectible items.

Some details are reportedly in flux. Sony isn’t certain if it will take a slice of any ad revenue, the tipsters claimed, and it might instead ask studios to pay for data. The PS5 creator is apparently “strict” about screening the ad tech companies it works with, however, and won’t allow the collection of personal information like email addresses.

If accurate, the leak has Sony launching the PlayStation ad program by the end of 2022. We’ve asked the company for comment.

The rumor comes just a week after Microsoft was said to be planning a very similar strategy. The objective would be simple: the easier it is for developers to place in-game ads, the more likely they are to release free-to-play games. While that could irritate gamers who’d rather not see obvious product plugs, it could also help companies release free-to-play games that don’t rely quite as much on paid skins, season passes and other gated content.

Pixar’s new ‘Lightyear’ trailer portrays Buzz as a victim of relativity

Pixar has shared a second trailer for Lightyear, and the new clip sheds considerably more light on Buzz’s origin story. As it turns out, the explorer turned action figure is the victim of Einstein’s theory of relativity. When Lightyear conducts a “hyperspeed” test, he comes back 62 years later — many of the people and places he knows have changed. Naturally, it’s up to him to set things right.

While the trailer shows considerably more of the story, it still leaves some mysteries unanswered. It doesn’t show how Buzz becomes immortalized as a figurine in the Toy Story movies, or shed much light on other personas like Emperor Zurg.

The movie premieres in theaters on June 17th, with Chris Evans replacing Tim Allen as the voice of Buzz Lightyear. Sorry, folks, there won’t be a prompt Disney+ launch this time. If there’s anything that might coax people back into the real world, though, a spinoff of Pixar’s best-known franchise might do the trick.

Godzilla and King Kong are coming to ‘Call of Duty: Warzone’

Crossovers between gaming and other areas of entertainment are becoming more and more common. On the same day it emerged Wu-Tang Clan is coming to Fortnite(?), Activision Blizzard confirmed a long-rumored crossover for Call of Duty: Warzone. Godzilla and King Kong will arrive in the battle royale on May 11th.

The event is called Operation Monarch and it isn’t entirely clear just how exactly these movie monsters will fit into Warzone. However, a blog post notes that the event will introduce a new four-player Quads mode “based on several classic experiences with a titan-sized twist.”

Despite their militaristic vibes and settings, Warzone and the Call of Duty series at large aren’t exactly known for hyper-realism. They’ve long had zombie modes. Still, this seems like an odd crossover, especially given that the Godzilla vs. Kong movie came out over a year ago.