On June 1, 2022, cross-server raiding will be unlocked for the Mythic raid Mausoleum of the First in WoW. But also because cross-faction group play is available, the WoW developers want to adjust all bosses in the mausoleum again with WoW Patch 9.2.5 – but especially the mythical ones.
On June 1, 2022, two important things will happen in the online role-playing game World of Warcraft, which will primarily affect raiders. For one, it will cross-faction group game allows, which in turn means Hordlers and Allys can team up in instances to spank bosses.
On the other hand, the possibility of cross-server Mythic Mausoleum activated; so you can tackle the mythical mode of the raid together with players from other servers. To pave the way for your raid successes, the WoW makers will release a bar of adjustments to the bosses in the Mausoleum of the First with WoW Patch 9.2.5 – these mainly affect the mythical mode of the raid.
They formulate the reason behind it MMO devs at Blizzard on the WoW forums as follows: “We’ve had a lot of feedback from players who’ve played Mausoleum on all difficulty levels that some mechanics feel too unforgiving and that there are just too many places where a single mistake by a single player can cause an irrecoverable wipe. We agree, and several of our recent changes aim to reduce these penalties.This is a key topic of discussion within the team as we plan the Dragonflight raid encounters and focus on providing players with satisfying progression experiences on all raid difficulties. ” Below you will find the information on all planned adjustments in German, which we have hunted through Deepl and adjusted for you.
WoW Patch 9.2.5 – Nerfs in the Mausoleum of the First
Here are the details of what’s going on with WoW (buy now ) Patch 9.2.5 will change. Mainly Mausoleum Mythic is affected, but not exclusively.
Constructor Xy’mox
- Decipher Relic cast time increased to 30 seconds (was 25 seconds) on Mythic difficulty.
prototype pantheon
- Imprinted Safeguards reduces damage and healing taken by 35% (was 50%) on Mythic difficulty.
Lihuvim
- Lihuvim’s health has been reduced by 10% on all difficulties.
- Protoform Blueprint’s health is reduced by 10% on all difficulties.
Halondrus
- Ephemeral Eruption’s initial damage has been significantly reduced on Mythic difficulty.
- Beam of Light increases damage taken from Beam of Light by 300% (was 500%) on Heroic Difficulty.
Anduin Wrynn
- Anduin Wrynn’s health has been reduced by 5% on all difficulties.
- Monstrous Souls’ health has been reduced by 5% on all difficulties.
- Anduin’s Despair health reduced by 10% on all difficulties.
- Anduin’s Hope movement speed has been reduced on Heroic and Mythic difficulties.
- Cruel Winter’s damage has been reduced by 10% on all difficulties.
- Hopebreaker’s damage over time has been reduced by 15% on all difficulties.
- The cooldown of Fel Soul’s Necrotic Claws has been increased by 50% on all difficulties.
Lords of Terror
- Mal’Ganis and Kin’tessa’s health has been reduced by 5% on all difficulties.
- Swarm of Decay and Swarm of Darkness damage reduced by 7.5% on all difficulties.
- Insatiable Greed now heals Incomplete Shadow for 13% on Mythic difficulty (up from 10%).
- Cloud of Rot is no longer disorienting when jumping between players on Heroic and Mythic difficulties.
- Dread Infiltration duration increased by 10 seconds on Heroic and Mythic difficulties.
Rygelon
- Field of the Collapsing Quasar duration increased by 50% on Mythic difficulty.
The Jailer
- Rune of Compulsion absorption reduced by 33% on Normal and Heroic difficulties and by 10% on Mythic difficulty.
- Misery no longer knocks back on Raid Finder, Normal, and Heroic difficulties.
- Decimator no longer knocks back on Raid and Normal difficulties.
- Redirected Life Shield no longer heals on Mythic difficulty.
- World Crusher produces 2 less Blood of Azeroth on Mythic difficulty.
- “Worldshatter” produces 1 less Blood of Azeroth on Mythic difficulty.
- Stage 4 now triggers at 15% health on Mythic difficulty.
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