in one Interview with Ars Technica Has Ron Gilbert new information about the upcoming Return to Monkey Island announced. There will be both a casual mode and a built-in help system:
One thing people really want in games today is built-in hint systems. In the early 90’s, when Internet access wasn’t widespread, getting stuck in adventure games was what players expected when they got stuck on completely impenetrable puzzles. Today they just go on the internet and read a walkthrough. To prevent this, Return to Monkey Island will include a help system designed to make sense in the game world.
The easy mode, which you already know from the second and third part of the Monkey Islandseries, returns as “Casual Mode”:
It is intended for people who are playing an adventure game for the first time, or who haven’t played an adventure game for a long time, or who may now have a life and children. You can play casual mode where the puzzles are highly simplified. This is our number one way to get people playing a point and click game if they haven’t done it before.
The team at Terrible Toybox also makes it a point to ensure that most actions a player tries will be rewarded with appropriate answers, even if they don’t solve the puzzle. The controls were still relatively covered. However, it will not be a SCUMM-like system like Thimbleweed Park (in the test, grade: 9.0), but is designed to “do successful things and minimize frustration”.
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