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FatShark’s futuristic and dystopian FPS takes shape in the pages of British magazine Edge. New class, narrative framework, avatar customizations… Everything is a bit haphazard!

Read also: Star Trek: Strange New Worlds – Episode 3: Half-measure watermark…

Warhammer 40,000 – Darktide

New class: the Psyker

In Warhammer 40,000the category of character acting as mages is called Psyker. They call on the power of warpingthe dimension in which the demonic entities of the Chaos.

Thus, the class of Psyker is now official for Warhammer 40,000darktide with a particularity specific to the worlds of Warhammerwhether it’s the fantasy or futuristic version: you’ll have to manage your powers, otherwise you’ll have some trouble with your friends in the warping from which you derive your sleight of hand!

In WarhammerVermintidethe cooperative game (very good by the way, I recommend it), the character of Sienaa fire mage, accumulates heat by using her powers, so she must use them sparingly and intelligently or she will end up knocked down (yes, I am well aware that asking video game players that is a lot, but what do you want, we are in 2022…). In Warhammer 40,000 Inquisitor Martyra hack’n’slash diablolikeif you use your powers too much, you open breaches towards the warping from which come more or less powerful enemies who are added to the pack that is already attacking you.

Here, the principle will be the same, if you use your powers too much, you will end up inflicting damage on yourself by… exploding.

Evolutionary storytelling

In Vermintide, the narration is what it is: totally anecdotal. Drastic change here with a narration much closer to a destiny. If it is already planned that Dan Abnetta prolific author in the world of 40K either in command of writing, FatShark promises development over time with regular and constant additions. A double-edged approach, some may argue the fear of seeing content disappear over time and missing it, the famous phenomenon FOMO (Fear Of Missing Out, the fear of missing something), already widely reproached to destiny exactly. Personally, I find the approach very good because it will definitely increase the life of the game.

In addition, it would be a question of not far from 75,000 lines of dialogue in the game. To give you an idea, our colleagues from gamer compare this volume to the game Hades.

Personalization, personalization and personalization

Personalization seems to be the key word in darktidesince we learn that it will be possible to not only customize the weapons, but also the characters with in particular the class, the gender, the skin color…

For the weapons, it seems to be a question of being able to customize them a little in order to specialize them a little and work on the cooperative aspect inherent in the game model wanted by FatShark. It will for example be a question of sights and other accessories in order to customize your gameplay according to your preferences.

A taste of Halo?

The pure gameplay is also discussed in the heart of the article. We learn, for example, that the question of ranged combat has been studied at length by FatShark.

Indeed, if this element is present in Vermintidethe whimsical iteration, is not a dominating element and all fights are settled in blood, guts and punchlines.

Yes FatShark intends to keep the visceral aspect (in every sense of the term) of its melee system, the presence of ranged weaponry in a futuristic universe does not arise and requires gameplay adjustments. This is how not only has the AI ​​been reworked to integrate this component by pushing it, for example, to take advantage of the cover system in order to harass the player, but the latter is also equipped with a small personal shield which will bring the possibility of taking a few shots so that ranged engagements do not become too punitive, especially in the highest difficulty. This shield will recharge after a few seconds without taking a shot, similar to Halo and many other games like… destinyonce again.

If you want to see more, our colleagues from NoFrag (very satirical attention) offer a more than complete gallery of images here.

Finally, for our English-speaking readers, here is a detailed video of the latest news mentioned above:

Information

Warhammer 40,000 – Darktide is scheduled for September 13, 2022 on Xbox Series X and PC. It is already possible to put it in your wishlist on Steam.

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