Last week, the “League of Legends” official announced that due to delay issues, all three games played by the LPL team RNG, which played in MSI, will be replayed. Interestingly, it was discovered by netizens afterwards that the ping displayed on the computer screen of the players in Busan was inconsistent with the official statement, causing a large number of netizens to question. In this regard, tonight @ fist game officially released a long article of nearly 10,000 words to give a detailed explanation (click to view the original text). In summary, it is the following three points: 1. The ping value displayed on the player’s screen in Shanghai is correct; 2. The ping value displayed on the player’s screen in Busan is incorrect, and is about 13ms lower than the actual delay; 3. It is not timely The discovered bugs affected the competition, and the communication on the issue of incorrect ping values was not timely and transparent enough. Once again, I sincerely apologize for the problems and troubles this has caused. Riot explained that the ping value displayed by the Shanghai screen was correct because when they used the delay tool, they had already reached the delay target of around 35ms, so the delay tool did not add compensation to their experience. And the reason why Busan’s on-screen numbers are showing incorrectly is the introduction of a delay configuration bias in the engine.
[related_posts_by_tax taxonomies=”post_tag”]
The post RNG was asked to replay!Riot responds to the controversy with a long text of nearly 10,000 characters: the ping value of the Busan player is not displayed correctly appeared first on Gamingsym.