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Ubisoft announced the remake of Prince of Persia: The Sands of Time in 2020 and caused great anticipation among many fans at the time. However, the mood has changed in the meantime, since the project keeps coming back for negative headlines must serve. Recently, there has been more and more talk about shifts and problems in development. But what exactly went wrong? The answers to these questions are provided by Report by a renowned analyst from India.

Development chaos in Prince of Persia Sands of Time remake

The information comes from Rishi Alwanireferring to the Indian gaming market specialized and has correspondingly good sources and contacts. In his current report he explains, among other things, that the two Indian studios Ubisoft Mumbai and Ubisoft Pune more or less from the start to be on your own would have been. Neither would have them necessary documentation of the work on the original, nor did there initially have any oversight of the project by the Ubisoft headquarters given. This only really came into play when it was the first large negative fan feedback gave.


Furthermore, Jean-Philippe Pieuchot, head of Ubisoft India, been a big factor in the development disaster. His goal was to launch the local offshoot of Ubisoft to a AAA studio expand without having the necessary knowledge and skills for such an undertaking. All of this contributed significantly to the development of the remake of Prince of Persia: The Sands of Time had started to wobble.

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