もっと詳しく

Apple has told developers that it will soon allow them to raise the price of a subscription without asking permission from buyers. MacRumors reports.

We are talking about the situation when the user of Apple technology purchased and pays for a subscription inside the iOS application. If a developer wants to raise the price after a while, now Apple will not allow him to simply charge customers more than before. The user will have to explicitly agree to the payment increase. But soon everything will change.

Apple has announced an update to subscription functionality through App Store services. According to these innovations, the developer will be able to freely renew the subscription for users, as well as increase its cost. The client will simply receive a notification that the subscription has been renewed or increased in price, and will have to decide whether he wants to continue using it.

The innovation will require iPhone, iPad and Mac users to more closely view notifications from Apple in their email inbox in order to notice all changes in a particular software in time. For Russians, this is especially important, since replenishing the Apple ID balance has become very problematic for them.

True, there are still restrictions for developers. The owner of the application can increase the price tag no more than once a year. As for the payment amount, it can be increased by a maximum of $5 per month, or by $50 per year, with no more than 50% of the current price.

For its part, Apple promises to promptly notify subscription users of any changes using push, email and pop-up windows in the applications themselves. In addition, the company will provide new clear guidance on how to manage your subscriptions at a later date.

Previously, we talked about six ways to clean up the memory of an iPhone or iPad – for example, reduce the “Other” section and “System Data”.

.

The post Apple will allow developers to quietly write off more money for subscriptions. It is especially important for Russians to know this appeared first on Gamingsym.