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from Claus Ludewig
Epic Games and Sony are working together to reduce the Playstation 5’s input lag in fighting games. Compared to the Xbox Series X|S, the PS5 struggles with high input lag when playing games based on the Unreal Engine.

Epic Games around CEO Tim Sweeney already offers a range of tools for developers and gamers with the game engine Unreal Engine 5 and live service games like Fortnite. There are already some fighting games, such as The King of Fighters XV, that rely on an older version of the Unreal Engine. Now Epic and Sony want to work together to ensure that the high input lag for games based on the Unreal Engine for the Playstation 5 should be a thing of the past.

The Playstation 5 input was almost twice as high as the Xbox Series X|S

As Arturo or Nycfurby writes on Twitter, the example of The King of Fighters XV shows that the Xbox Series X and its little brother Xbox Series S have a lower input than the Playstation 5 and the Playstation 4. Instead of 53.30 A player has milliseconds 90.67 milliseconds of input lag on the PS5 version measured by The King of Fighters XV.

The tweet leads to Discussion on Resetera, which Simone Di Gravio, an Epic Games employee, intervened in. Epic Games explained that they are aware of the high input lag of the Playstation 5 and are currently working with Sony on a solution. Of course, the measurable input lag depends not only on the console, but also on the screen and the controllers used. Microsoft offers the Dynamic Latency Input function on the current controllers of the Xbox Series X|S, which reduces the input delay.

Also worth reading: Xbox Series X/S: Xbox One controller gets new features

Collection on high latency in fighting games on Playstation 5:

  • On the Playstation 5 and the PS4, the input lags in fighting games are larger than on the Xbox Series X|S.
  • One player measured 90.67 milliseconds of input lag on the PS5 version of The King of Fighters XV instead of 53.30 milliseconds.
  • Meanwhile, Epic Games has confirmed that they are working with Sony to address the issue of high input lag in fighting games. The King of Fighters XV is based on the Unreal Engine 4 developed by Epic.
  • The Xbox Series X|S uses the Dynamic Latency Input feature on its Microsoft controllers to reduce input lag.

Sources: Twitter, resetera

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