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History will remember that The Witcher 3 will not have needed the new generation to exceed the staggering milestone of 40 million copies distributed worldwide, half of which on PC. A performance that places the Polish game in the pantheon of role-playing games, in the same way as a Skyrim for which Bethesda had communicated the figure of 30 million copies in November 2016, five years after its release. It is also the time it took The Witcher 3 to pass the 30 million mark in 2020. The Witcher franchise, for which CD Projekt is preparing the next major episode on the Unreal Engine 5 engine, now sits on more than 65 million games sold worldwide.

After a spectacular launch marked by a score of 13.7 million copies sold at the start of 2021, Cyberpunk 2077 had a harder time confirming its commercial promises, not helped by the unflattering returns from the console versions and even less by its withdrawal from the PlayStation. Store for 6 months. As of April 14, CD Projekt still counts more than 18 million copies sold for those who now run very well on consoles provided they own a PS5 or an Xbox Series. Remember that an animation series produced with the Trigger studio, cyberpunk edge runnersis expected this year on Netflix.

  • In 2021, CD Projekt sold less Cyberpunk 2077 than The Witcher 3. Last year, 68% of Cyberpunk 2077 sales were on PC, 22% on Xbox One and 10% on PlayStation 4.

As announced last year, CD Projekt still aims to transform its organization (RED 2.0, yes madam) so that two separate teams can advance on as many AAA games simultaneously, one of them being the next The Witcher . We can also see below how the workforce of CD Projekt was distributed over the various projects on February 28th and how the majority of the troops are now occupied on the “other projects” of which the next The Witcher is a part. , while the number of developers busy on the extension of Cyberpunk 2077 stay fixed. In this regard, the extension in question is now officially expected in 2023.

In addition to its two AAA productions, CD Projekt does not forget more modest projects. Recently recruited studio The Molasses Flood is working on an unannounced game based on one of its franchises, while the Gwent: The Witcher Card Game team is preparing the launch of a single player mode. Following the announcement of its partnership with Epic Games, CD Projekt also confirms that it has ended its work to support multiplayer with its in-house REDengine engine.

The very significant decline in the group’s results in 2021 partly reflects the fact that Cyberpunk 2077 didn’t carry the studio the way it should have. CEO Adam Kiciński also confided that CD Projekt employees saw their salaries increase by an average of 23% last year and that this trend is expected to continue this year. Note, however, that GOG.com’s business continues to decline with a net loss of 6.4 million euros for the year 2021, compared to a net profit of 4.4 million euros in 2020.

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