Opening the program as it should with a new trailer, Capcom then leaves room for director Yoshitake Suzuki for a detailed explanation of certain points. This includes the return of Seregios, the flagship monster of Monster Hunter 4 Ultimate, or a close-up on the Malzeno, the flagship monster of this expansion. The latter is an ancient dragon able to sip the life force of other monsters but also that of hunters, the double penalty being to allow this vampire to evolve into an even more powerful form.
The presentation then reveals a new feature called Paragon Quests, which consists of going hunting alongside the main characters of Elgado, like Fiorayne, but also old acquaintances of Kamura, including the twins. So many allies who are sure to heal, place traps or even ride monsters in addition to mastering their own weapon class. In order to spend a privileged moment with these characters, the Paragon Quests are intended for solo players.
Mechanically, Monster Hunter Rise: Sunbreak introduces new substitution talents, such as Silk Link attacks, but above all a feature allowing you to change them during combat. It will be more exactly possible to easily alternate between two sets of talents that the player will have configured beforehand. The most creative will be able to imagine new combinations of Silk Link attacks. “Hunters attacked during a skill change can also Dodge Blink in any direction to avoid danger or reposition to continue the attack“, adds Capcom.
Other tweaks include the ability to run on walls without having to do a dashbut a full list of changes will no doubt be available by the time the expansion launches on June 30.
The post Monster Hunter Rise Sunbreak Continues Presentations – News appeared first on Gamingsym.