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The 16-bit adventure Souldiers had to be postponed at short notice so that a few bugs could be removed from the game.

Indie studio Retro Forge, working with publisher Dear Villagers (The Forgotten City, ScourgeBringer), is sorry to announce that its upcoming 16-bit action-RPG-inspired metroidvania-adventure Souldiers has experienced a brief delay.

Originally scheduled for May 19th on all platforms, the release has been pushed back to June 2nd on Switch, Steam, PlayStation and Xbox.

“We’re very happy with how Souldiers is performing overall, but we still have a few bugs to fix and we want to make sure they get a premium experience when we release the game – and ask consumers to spend their hard-earned cash.” to spend on it,” said Alberto Hernández, Creative Director at Retro Forge.

“We know how annoying it is to have to wait longer, but we assure everyone that the wait will be worth it. We’re a small team and in developing a game on the scale of Souldiers, and during a global pandemic, we’ve faced many unforeseen challenges, so we really appreciate your patience as we bring Souldiers to the slick retro experience polish that you all deserve.”

Souldiers brings together Metroidvania exploration, crisp Souls-like combat, RPG customization, and precise platforming in a beautiful pixel art package. The player takes on the role of either a scout, a wizard or an archer and fights for freedom in Terragaya, a mystical land on the border between life and death.

Each class has its own unique attacks, as well as different stats for Agility, Attack, Defense, and Health. Your character can be further customized through unlockable skill trees, giving you a great deal of freedom as you progress through Souldiers’ fantastic realm.

Outsmart cunning enemies, solve nefarious puzzles, improve your character and explore every corner of a dazzling, intricate 16-bit world.

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