Faced with the success of a few titles of the genre, Sony now firmly believes in gaming as a service. The Japanese firm has recently invested heavily in the sector.
Just look at the profits generated by GTA Online for 9 years now, those of Fortnite, or even Call of Duty Warzone: the game as a service is particularly profitable.
Retaining players allows you to generate record profits with less investment than developing games for years: while regular content must be offered, updates are easier to deploy than systematically starting from scratch.
Sony is not yet a true specialist in the genre, but the group wants to be able to offer 10 service games by the end of 2026. To do this, Sony has invested heavily in the company AccelByte, a company founded in Junaili Lie, a former engineer from Epic, which participated in Fortnite and on the development of the Unreal Engine. AccelByte thus helps studios to produce and maintain service games.
According to TechCrunch, who does not know the exact amount of the investment, Sony would have been particularly generous.
If we combine this information with the recent acquisition of Bungie (Destiny) and the investment of a billion dollars in Epic Games, Sony could indeed equip itself with tools and alliances capable of producing several premium service games. .
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