A little further, our hedgehog faces more imposing creatures, a sort of colossi with feet of clay, whose heads are reminiscent of Tall Necks. According to a fairly classic pattern, Sonic can take accelerations thanks to blue portals, while the red ones are impassable barriers. It is up to the player to find the right path to get to the top of these mechanical beasts and touch them at their top and thus make them fall. Very sincerely, in the space of 6 min of gameplay, we have already covered Sonic’s attack possibilities (unless skills are still blocked and hidden) and the gameplay seems quite repetitive. Despite the presence of enemies in this video, nothing will detract from the fact that the open world remains empty, that the chosen music, too melancholy for action scenes, breaks the atmosphere, not to mention that visually, it’s not nor the panacea. We still wonder if SEGA made the right decision to reveal its Sonic Frontiers in this way, because without showing off, it’s already a cold shower.
The release of Sonic Frontiers is expected for the end of 2022 and we are very worried…
The post here is now 6 min of fights, it’s still boring appeared first on Gamingsym.