Apparently, bots are a bigger problem in the western version of Lost Ark than in South Korea. Community moderator Maselbart also explains why.
Lost Ark again, bots again. At noon we only reported it in the future should no longer be possible in Lost Ark via a VPN service to log in. In this way, those responsible at Amazon Games want to make life noticeably more difficult for the bots. But how is it actually in South Korea? The online role-playing game with the Free2Play model finally started there in 2019.
Fewer bots with a simple trick
Apparently the topic of bots is not as acute in the Korean version of Lost Ark as it is here in the West. In a discussion in official forum of the game Community Moderator Maselbart wrote a few hours ago:
“Smilegate and AGS work closely together and no one digs up the ground here. The bots are a bigger problem in the West than in Korea, where players have to register their account with a phone number. It’s a little more difficult there.“
In other words: In South Korea it is not possible to create unlimited new accounts for Lost Ark (buy now €19.99) to create. At some point the phone numbers will run out. By the way, there is a rumor going around that Smilegate would get a share of the bot companies’ sales. This is how some players explain that from their point of view far too little is being done against the bots.
This reminds us strongly of criticism from the WoW community towards Blizzard. The employees would only ban the bots in slow waves so that the work of the bot users continues to be worthwhile. The goal of the strategy: collect as many subscription fees as possible through the bots.
Maselbart reacts emphatically
Maselbart also had something to say about this: “Blaming Smilegate for botting is completely unfair and, in my opinion, unfair to the developers who are trying so hard. SG and Amazon are constantly working on different, new methods, but something like that can’t just be snapped up, it takes working time.“
The post Bots are a bigger problem in the West than in Korea appeared first on Gamingsym.