He adds : “Creating terror in games is harder than you might think. The team used a process we call “Horror Science” to give players unforgettable chills and bring the world of The Callisto Protocol to life. It’s all about atmosphere, tension, violence, vulnerability and humanity. Cleverly dosed, these elements form the perfect cocktail to make players shiver… and give them the fear of their lives.“By his own admission, he and his teams spent a huge amount of time working on the light.
“We also exploit all the possibilities offered by the 3D audio of the PS5 and we rely on acoustic ray tracing, diffraction and redirection of sound to immerse players in the heart of the universe.he adds to make it clear that the sound design has also been the subject of particular care. From the monstrous sounds of Biophages roaring down endless dark corridors to the incessant noise of malfunctioning machinery, the soundscape is paramount to making players feel trapped, alone and isolated.“
Regarding the combat system, Glen Schofield indicates that it will be necessary to have strong nerves both in melee and at a distance. “We’ve designed a strategic combat system that forces players into direct contact with our fearsome creatures. Seamlessly transition from melee to ranged combat with the GRP, a one-of-a-kind gravitational weapon. Used by Black Iron guardians to subdue the prison population, this weapon will allow Jacob to be creative in his confrontations with the Biophages. Slow down an enemy charging towards you or use the environment to your advantage and send a Biophage into the blades of a turbine to get you out of a desperate situation.“Exploration will also have a say, since Jacob (performed by actor Josh Duhamel) will have to count his ammunition and therefore search every corner to get his hands on all kinds of resources.Finally, The Callisto Protocol will land on December 2 on Xbox Series X, Xbox Series S, Xbox One, PS4, PS5 and PC.
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