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A pesar de que el God of War from Santa Monica Studios this year 2018, since there is now one piece within the video game repertoire that we can find on different platforms. Thank you to the sequel who reads this to, God of War: Ragnarokreleased on PC and now on Steam Deck compatibility, Cory Barlog’s work is fresh and is well underway. This is why we demonstrate the different jumps to other platforms that are being realized.

As we are living habitually, has now realized a graphic study and yield to see how much the adventure of Kratos and Atreus works in the portable machine of Valve. Although it may be a priori possible that its performance should be lower than the console consoles (hay that record that PS5 does not have a version for the same and the PS4 version with the bests of FPS and 4K) the result that will be surprisingly, since it has a tremendous load speed to its levels.

An exhaustive analysis of graphics and FPS

For supuesto, the framework to realize this comparative analysis has not been elsewhere The Analyst of Bits, expert in this type of study as well as having demonstrated with its large tray directory on YouTube. Aqu tennis has the video in which it collects various comparisons of God of War on PS4, PS5 and Steam Deck, which is the console that is particularly interesting:

The first thing that comes to mind is precisely this speed of loading. Al no tener una versin directa para PS5, God of War can not benefit from all the SSD sales from Sony’s new generation machine, and Steam Deck for its part can correct the game ms rpidamente. Well, by the way FPS is on the PlayStation 5 debate and has been recommended to put a 30-year-old in the Valve port, since as you can see it is unstable in this sense even though it is a number on the occasion to relax.

In terms of textures, shadows, distance of illumination and reflections, Steam Deck does not have anything to send. You can try a AAA of this level on a port and it’s a sensation. For always with its differences, but also if there is an abyssal change between a machine and another in these moments.

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