もっと詳しく

The Mausoleum of the First has not only become a first-class raid in my opinion – many other players are of the same opinion. The bosses are well designed, fun and challenging. You can’t necessarily say that about all content in WoW: Shadowlands. However, the developers seem to have overdone it a bit, especially when it came to the keyword “challenging”. In the first few weeks the bosses were so hard that the World First Race dragged on for many weeks and again prompted some top guilds to drop out.

Since then, hardly a week has passed without us have seen various boss nerfs in the form of hotfixes. What looked reasonable at the beginning now seems very bizarre. Many bosses are only a shadow of themselves and have little to do with the original version. And that stinks – in my eyes.

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WoW Shadowlands: The best raid bosses in the ranking

Why all the nerfs?

In terms of balancing, the developers designed the bosses in the mausoleum from the start so that the players not only have a decent item level, but also have two Legendaries and the 4-piece set bonuses. So it was logical that it would be extremely tough, especially in the first few weeks.

A






Even Halondrus has now become a windfall for most groups.

Source: buffed




However, the devs probably expected this power gain to be higher and had to make a whole series of adjustments afterwards. This is understandable and understandable. However, they have long since missed the mark. The middle bosses in particular had to take such hard nerfs that there is hardly any increase in difficulty in the front part of the raid. If you look at the kill numbers in normal and heroic mode, you can see that almost every guild that gets past the first boss also kills the next six bosses straight away. Only with Anduin does the difficulty increase noticeably.

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