Yes, Soulsgames is meant to be challenging, but not everything that can kill you in Elden Ring is intentional: the game has a bug wall that can poison you just like that.
Near Haus Vulkan there is a normal looking rock wall with a nasty trick, because if you go too close you will be poisoned. But don’t worry: the game isn’t full of innocent-looking poison walls in addition to numerous mean monsters. The wall is obviously not a particularly nasty feint, but a bug – so it could represent an isolated phenomenon.
The effect was discovered by the Eldenring hacker Zullie the Witch, among others: If you get too close to the rock face below the temple of Eiglay in the Vulkan house, you will be permanently poisoned, like stepping into poisonous slime in the game – even the sound effect and one green layer above your character are included.
In a video, Zullie the Witch suspects an error in the assignment of the material properties – so-called “hit material” – within the game code. For example, every surface in the game has a hit material annotation to further define a surface’s texture. As Zullie jokingly writes on Youtube: Just be glad that lava wasn’t accidentally attached to the field wall.
Other Elden Ring news:
Already from games radar came the rather jokingly expressed suspicion that Elden Ring creator Hidetaka Miyazaki could have allowed himself another sadistic joke in the game with the poison wall, after all, he has already made his enthusiasm for nasty, toxic swamp areas clear in interviews.
According to Zullie’s explanation, however, Miyazaki was off the hook – or was that just a very cheeky ruse? Are we just supposed to think it was an accident? I notice: If I finally get around to playing Elden Ring, then maybe I’d rather wear an aluminum hat.
The post Elden Ring: Nasty Poison Wall in House Vulcan is actually a bug appeared first on Gamingsym.