もっと詳しく

In the pot of The Knight Witch, its authors poured a shoot’em up broth over a metroidvania-flavored marrowbone and seasoned it with deck-building spices. To come to the aid of the inhabitants of the underground metropolis of Dungeonidas, a beloved witch named Rayne will be freely ruled. This one has over 30 cards to shuffle in a sorcery deck-building system, not to mention her knightly skills to upgrade.

This duality between the side Knight and the face witch is an important facet of character development, which will also be at the center of a moral dilemma: drawing his powers from the trust and gratitude of the citizens, Rayne will be able to lie to people to gain power shamefully or else be honest in their sharing some hard truths.

While Rise & Shine had been criticized in particular for its poorly balanced difficulty, The Knight Witch presents itself as an accessible and modular metroidvania “featuring an intuitive switchable auto-aim system, world-changing cheats, and a navigation system centered around the main story. Players never get lost and can adapt the game to their level“, can we read.

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