In an interview about WoW: Dragonflight, Associate Art Director Tina Wang talked about the new playable Dracthyr race, among other things. Its appearance had caused irritation among some players. But you will be able to adjust the look, including that of the body.
WoW: Dragonflight will bring a new playable race called Dracthyr, which also will have exclusive access to the Dracthyr Caller class. The dragon-like caster class is not quite as popular with its scale look. For some players, the narrow-shoulder design is too lanky, they want a more muscular, broad body. While it’s unclear if her exact vision will be possible, Associate Art Director Tina Wang spoke about the interesting customization options the Dracthyr offers.
All information about the new WoW expansion can be found on our collection page for WoW: Dragonflight
Customization options for the Dracthyr in WoW: Dragonflight
“There are more customization options than what you’ve seen in the video. There are actually so many ways you can customize the Dracthyr. Even the shape of the face. You can have these snouts, for example, which can look more primitive, slimmer or coarser “, emphasizes the developer in an interview with BlizzPlanet.
Source: Blizzard
Physique of the Dracthyr from WoW: Dragonflight is customizable
The torso, which has been criticized by various WoW players, should also be adjustable. But Tina Wang uses the English word “slightly” a lot:
“You can even change your torso a bit to be a little slimmer or a little bulkier; and the armor you wear is a type of armor that you can also customize at the hairdresser. I believe that dracthyr will also be able to wear shoulders, tabards and belts in both human and dracthyr forms. The human form is capable of wearing all pieces of armor.”
Source: Blizzard
Opinion of Matze: It remains to be seen if these Dracthyr customization options are going in the direction critical players want the race to be. After all, they’re partly concerned with how narrow the shoulders are, which would be a rigging aspect (the model in charge of animation), not just a bigger chest, which would leave the animations of arms & co. unaffected.
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